A look at this October's Games Accessibility Conference

1 year 5 months ago

The latest edition of the Games Accessibility Conference took place in Redmond, Washington over the 24th and 25th October. In-person and remote viewing options (hosted primarily on Zoom and YouTube) were available for the conference devoted entirely to accessibility in video games. These also included live captioning and ASL interpreters throughout.

As is tradition with GAconf, this iteration kicked off with an update on accessibility news from the last six months by accessibility specialist, Ian Hamilton. First he focused on spotlighting new accessible hardware and how rapidly it's becoming affordable where, in the past, there had been a disconnect between accessible solutions and the means of much of its target market.

There was more praise for Xbox's continuing commitment to disabled gamers, plus a note on how remakes have shaped the benchmark of accessibility in 2022. There was special mention for The Stanley Parable: Ultra Deluxe Edition and The Last of Us Part I. These are remakes which demonstrate, Hamilton said, that "while it is never too early to consider accessibility, it is also never too late to begin."

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Author
Geoffrey Bunting

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