Lego Star Wars: The Skywalker Saga review - a complete but cluttered collection

2 years ago

When Kylo Ren said to let the past die, he probably wasn't talking about those old Lego Star Wars games - the ones which already adapted the film's original trilogy, prequels, and a chunk of the Clone Wars. But like a freshly-tweaked George Lucas special edition re-release, the Skywalker Saga does do something a bit like that.

To be fair, those older games are some of the most technically outdated in developer TT Games' portfolio. Time, console hardware and game design have all moved on, and The Skywalker Saga now stands as very different beast. After a lengthy and somewhat troubled development, TT Games has at last completed its nine-film compilation - but that is only half the story. For as long as you spend on the game's main film storylines, you can also spend just as long aimlessly wandering through the game's expansive array of planets, undertaking in the series' largest collectible hunt ever.

The three Star Wars film trilogies can be played in any order, essentially giving three start and end points for your journey around the game's galaxy. As ever, finished levels (there are five per movie) can then be replayed to unlock further secrets, while visited planets get unlocked on your galaxy map. With so much material to adapt, it's perhaps unsurprising these shortcut through some of the saga's less-vital sections, with the series' typical warm humour used to lighten any of its darker moments. What is surprising, however, is how much the game relies on its open world in missions themselves.

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Author
Tom Phillips

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