Dungeon Drafters is a neat turn-based tactics game and includes my new favourite library

1 year ago

I am all thumbs, so I'm pretty sure it's my fault that I found Dungeon Drafters a bit fiddly at first. I had trouble selecting things and unselecting things and I made a lot of moves when I thought I was just exploring the UI. Anyway, I stuck with it because the game is so beautiful, with such a lovely pastel colour scheme for its pixelly doll's house landscapes. I'm glad I did. A few hours in, I'm finding it much less fiddly, and I'm also pretty much hooked.

Dungeon Drafters is a dungeon crawler and a card game. It takes place in a world in which magic is real, and real magic is card-based. So I have three action points per turn as I explore this lovely pixel-art fantasy land. I can spend those points on cards, which will conjure various spells for me, but I can also spend them on moving around each room's snug grid, and by physically attacking any enemies I am close to.

Complexity and depth tumbles away in which ever direction you look, from the classes on offer, each of which comes with their own combination of spell decks to wield, to the way that the game handles status effects, which turn up in your hand as a card you then have to play - possibly even to your advantage. All of this is great, but to tell you about Dungeon Drafters I really just want to talk about the dungeon I just crawled, as it were. It was a glacier, and it was also a library.

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Author
Christian Donlan

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