Diablo 4 update makes major change to damage calculations for greater build variety

6 months 3 weeks ago

A new update for Diablo 4 - released on 17th October alongside Season of Blood - will bring a major change to the way damage is calculated.

Previously, Critical Strike Damage and Vulnerable Damage were calculated separately, meaning players could use skills with these attributes to pile on huge amounts of damage.

Now, Critical Strike Damage will be capped at 50 percent and Vulnerable Damage at 20 percent as part of a "baseline multiplicative bonus" - bonus damage will be added together and multiplied by these percentages for each.

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Author
Ed Nightingale

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