Curse of Monkey Island designer reveals reasons for series' art style switch

2 years ago

As many know already, the Monkey Island series took on a new look as well as a new creative team in its third outing, The Curse of Monkey Island. However, this new art style was not simply because of the change in management behind the game's development. Rather, it was because of the tools being used behind the scenes.

"A new art path had to be developed for Curse of Monkey Island," game designer Jonathan Ackley revealed on Twitter.

"2D games of the time scanned drawings straight to raster, causing heavy aliasing. We used US Animation. It vectorised the line art before compositing and colour/resolution reduction, creating smoother art," he explained.

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Author
Victoria Kennedy

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