Burnout Paradise Remastered on Switch: a classic reborn for handheld play

3 years 10 months ago

In the world of Burnout Paradise, running at 60 frames per second means everything. Having smooth, 60Hz feedback is a core tenet of the Burnout series, going right back to the original game on PlayStation 2. Some might say that if it's not 60fps, it's not Burnout. The good news is that the port to Switch sees developer Stellar Entertainment aiming to deliver the same experience - no mean feat considering how CPU-heavy its original open world design is. But just how close to the 60fps target does the remaster get? And what key visual feature set are we getting on Switch: Stellar's own remastered assets as seen on PC, PS4 and Xbox One? Or perhaps the PlayStation 3 and Xbox 360 originals?

First up, it's worth pointing out that in common with the other remasters, this package is content-complete. All eight DLC packs are included within the game's 4GB footprint and there's eight-player online gaming support too - though sadly in my experience, the servers haven't yet been busy enough to stress-test this part of the package. Still, the single-player experience is in focus and you get all online challenges too. The star of the show remains Paradise City itself: from the busy sprawl of Downtown with its billboard ramps and monuments to Big Surf Island's wilder course layouts. As far as making specific use of Switch features, it boils down to solid HD rumble support on the joy-cons, plus the ability to navigate the map with a pinch and pull system while gaming in mobile mode.

In terms of image quality specifics, PS4 and Xbox One ran the remaster at 1080p60, backed up by 2x EQAA - an AMD-specific anti-aliasing technique similar to multi-sampling. Necessarily, the turnout on Switch is a little different. When docked to your TV, Switch delivers a native 1600x900 resolution overall, though it must be said, higher-than-expected levels of pixellation can be seen in parts of the image - artefacts more present in motion. Combined with inferior anti-aliasing, image quality takes a sizeable hit from the PS4 build: any elements with fine sub-pixel detailing like fences or dangling power lines overhead tend to break up visibly at range - which isn't great when blown up on a big TV. Still, at usual racing pace the game looks as great as ever, especially with a touch of motion blur to the screen's edges. Just don't expect a perfectly clean image at all times on a TV - you're far better off with other versions for that.

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