Another Code: Recollection and the pleasures of games not done quick

3 months 3 weeks ago

I remember being fascinated by Another Code: Two Memories when I first saw it in the pages of Edge magazine back in the early 2000s. An oddball DS game was always something to pay attention to, but this was one in which the main character had their own DS inside the game too. Or rather, they had a DAS, an in-game gadget that just happened to look exactly like that gorgeously angular first design of the DS. "Is it product placement when it's your own product being placed?" asked Edge, or words to that effect. New worlds and new wonder. I miss the early 2000s.

If my memory is correct, Two Memories came out at the start of the DS's lifespan. Now, it's back with us, to bustle the Switch off to its own personal Grey Havens. I've been playing the new remake this week and it's been a real journey. There's loads it turns out I've forgotten, loads that I suspect has changed, but there's one thing that has remained absolutely the same.

Before I get to that: Another Code: Recollection combines Two Memories and its sequel, R: A Journey into Memories, which was previously only released in Europe and Japan and came out for the Wii. Both games have been thoroughly reworked for the Switch. I knew that a DS game from 2005 or whatever would need some tweaks, but as far as I can tell, both games have new graphics and a new control scheme. As far as I can tell - I've played all of Two Memories in the new collection, but I'm still early on in R: A Journey into Memories - they've been given new puzzles too, and while the narratives seem to follow the same beats, there's been a little quiet reworking to keep things sweet.

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Author
Christian Donlan

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