Baldur’s Gate 3 Patch 1 Notes Fixes Over 1,000 Bugs

8 months 3 weeks ago

Baldur’s Gate 3 Patch 1 Notes Fixes Over 1,000 Bugs

Larian Studios released Baldur's Gate 3 Patch 1 and, while it doesn't add anything new, the patch notes detail a number of fixes. The developer claimed over 1,000 issues have been fixed. It also offered updates on gameplay stats, going over which classes and races people went with for their adventures.

Ahead of the Baldur’s Gate 3 Patch 1 notes, Larian mentioned people played over 200,000,000 hours since its August 3, 2023 debut. The Paladin and Sorcerer are the two most popular classes, and the Human and Elf are the two most often picked races. The Cleric is the least popular role. Larian also didn’t note the least popular race, but mentioned the Dwarf, Githyanki, Gnome, and Halfling were in the running.

Here are the full Baldur's Gate 3 Patch 1 notes from the official site:

Please be aware that there are unmarked Baldur's Gate 3 spoilers in the Patch 1 notes below.

HIGHLIGHTS

Showstoppers

  • The Emperor will no longer leave you stranded in the Morphic Pool.
  • Starting to use the boat to go to the Morphic Pool, sending that character to camp, and then using another character to make the journey will no longer block you from progressing.
  • Fixed a bug where listening in on a conversation as Player 1 and then exiting the dialogue prematurely could result in not being able to interact with anything anymore.
  • Fixed an issue causing the Reaction UI to not work correctly and potentially block progress in combat if you save the game in the middle of a reaction.
  • Fixed loot in corpses sometimes not appearing in multiplayer until an item is dragged onto the corpse.
  • Fixed a bug causing you to get a Game Over screen after helping Downed party members.
  • Fixed the Helm of Arcane Acuity crashing the game. The condition is now capped to 7 stacks.
  • Attacking an NPC during a dialogue after being Downed will now get you arrested rather than giving you a Game Over screen.
  • Fixed an issue where characters could get stuck in an infinite falling loop.
  • Fixed an issue with Marcus being resurrected by players hitting him with a dual-wield attack - the second hit will no longer revive him.

 

Story Flow and Logic

  • Wyll should be able to talk about Ravengard being at Moonrise Towers, and will no longer have an exclamation point above his head without having anything new to say.
  • Wyll should now be able to tell you what to do next if Ansur is killed and he has an exclamation mark above his head.
  • Ravengard no longer addresses non-tadpoled characters as True Souls in Wyrm's Rock.
  • Shadowheart should more easily follow up on her proposed romance moments in Act III.
  • Fixed conditions being updated before a savegame finished loading. This, for instance, caused the hag to have 0 HP if loading an autosave created when entering the Lower City, preventing you from progressing through related quests.
  • Fixed Karlach not going to camp after being freed from the Wyrm's Rock prison if your party was full.
  • Jaheira and Minsc's paths are tied after you save Minsc, so if you've forsaken him, Jaheira should now follow after him.
  • Fixed bug that made it possible to break up with Astarion without meaning to.
  • The drider will now recognise that you're with him when reaching Moonrise Towers if you start following him in the middle of his route.
  • Art Cullagh and Fist J'ehlar no longer get so scared of bears and spiders that their quest breaks.
  • The Zhentarim will more consistently use the mines after their allies have fallen back to safety, and will no longer actively try to blow themselves up by checking active mines.
  • Minthara no longer references irrelevant topics or passes judgement on companions more than once.
  • Fixed the dialogue flow when dating Minthara.
  • Fixed Minthara's body disappearing at camp after you decide to bring a sweet moment to a terrible end.
  • You can no longer recruit both Halsin and Minthara to camp in the same playthrough.
  • Changed several precise map markers into more appropriate general area markers, such as for investigating Kagha, investigating the cellar in the Blighted Village, and finding Halsin at the Goblin Camp.
  • Made it less ambiguous that you're starting a romance with Gale when choosing certain dialogue options.
  • During Gale's spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.
  • When confronting Raphael in the House of Hope, Raphael will no longer target his own pillars or allies with Flames of Avernus.
  • The Rescue the Grand Duke quest should now receive a proper update about the duke's whereabouts, regardless of the way the quest started.
  • Fixed an issue where using non-lethal attacks on Auntie Ethel would still kill her.
  • You can now opt to respect the privacy of the bugbear and the ogre outside the Blighted Village again. Don't get in the way of real love.
  • Fixed a level design quirk that would allow you to use a spell like Misty Step or Dimension Door to skip part of the main quest sequence in Act II.
  • Fixed an issue where the Baldur's Mouth headline about a cute cat could get accidentally overwritten.
  • If Wyll isn't recruited, he will now recognise Avatar Karlach and initiate dialogue.
  • Made sure Mizora can always interrupt Wyll, no matter where he runs off to.
  • Throwing a single coin at the beggars will no longer damage them.
  • If Dolly Dolly Dolly curses you with the A Clown in Town condition for making her angry while inside the Moonlantern, she will now paint your face. That'll teach you.
  • The Zhentarim at the Goblin Camp should now be more tolerant if you approach them.

 

Balance

  • Made gold bounties more generous in several containers across the game.
  • Increased players' HP bonus in Explorer Mode from +50% to +100%.
  • Fixed the Freecast tadpole power to properly reset on Long Rest. It was creating infinite spell slots and Sorcery Points for sorcerers.
  • Arcane Tricksters' Mage Hand Legerdemain now does not expire until destroyed, and does not lose Invisibility on Long Rest.
  • You can no longer have multiple Mage Hands active at the same time.
  • The Shield reaction can no longer be used while Silenced.
  • Fixed not being able to create 5th Level spell slots from Sorcery Points.
  • College of Lore bards can now pick which additional skill proficiency they receive. Bards that are already of the College of Lore need to respec to get this choice.
  • Made sure proper spell DC is applied during multiclassing.
  • Added spells to bards' Magical Secrets feature: Banishing Smite, Animate Dead, Crusader's Mantle, Hunger of Hadar, Revivify, Sleet Storm, Rage of Enfeeblement, Web, Entangle, Hunter's Mark, Sanctuary, Thunderous Smite, Bone Chill, Eldritch Morphic Blast, Fire Bolt, Ray of Frost, Sacred Flame.
  • The Club of Hill Giant Strength now increases Strength to 19 and not some puny 15.
  • Fixed a bug with ranged enemies reapplying Hunter's Mark constantly, even when not needed.
  • Warlocks' Pact of the Chain summons now get to use their Extra Attack more than once.
  • Fixed NPCs sometimes spotting you even if they're not supposed to be able to.
  • Fixed an issue where multiple rolls trigger if you walk along the edge of a cone of vision.
  • Danse Macabre ghouls will no longer kill you when you Long Rest.
  • If you make a successful Saving Throw against a poison, you will now gain immunity to that specific poison for 2 turns.
  • Grym, the Protector of the Forge, now deals more damage in Tactician Mode.
  • Meenlocks are now immune to the shadow curse.
  • Increased the HP and AC of Orin.
  • Lorroakan can no longer cast his signature reaction spell, Elemental Retort, when silenced.
  • Helped Minthara remember how to use her weapons.
  • Fixed enemies targeting you from above through the ceiling in the Gauntlet of Shar.
  • Enabled trespass warnings for any additional characters that trespass after the first instead of immediately triggering combat.
  • Fixed NPCs attacking outside of their turn when combat starts during forced Turn-Based Mode.

 

Usability

Author
Jenni Lada

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