Baldur’s Gate 3 Director Explains Why Every Single NPC Was Mo-Capped

8 months 2 weeks ago

Larian Studios’ Dungeons & Dragons role-playing game Baldur’s Gate 3 wouldn’t be what it is without nearly hundreds of actors’ diligent motion capture performances, mo-cap director Aliona Baranova explained in an August 25 Twitter thread.

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Author
Ashley Bardhan

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