Felix Kramer's Top 10 Games of 2020

3 years 3 months ago
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Felix Kramer is a producer for numerous indie games. Follow them at @legobutts on Twitter.

Video games! Games of the video graphics variety. There were certainly some video games this year! Is it videogames or video games? Who cares! Not me, 2020 has stripped me of caring, as I’m sure it has you. Now we have bigger things on our minds, like which character in Hades we want to cradle us in their strong, confident arms. I didn’t include Hades in my list this year, but I want everyone to know I know it’s good. It might be Supergiant’s best game? Which, listen, I might have said that about several Supergiant games, but this time it’s also true. Anyway. My list, in almost no particular order:

Destiny 2: Beyond Light

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I bounced off of Destiny 2 for a couple years, because there are like a thousand currencies and 40 NPCs and it always felt like there was a lot of catching up to do, even though I love playing the game every time I play it. A few of my friends urged me to get back in this year with the Beyond Light campaign, and I figured I’d go back and play the previous stuff I’ve missed since 2018 to get caught up. WOWZERS. When they say they redesigned the opening, they are not kidding. I was a little bit shocked at first, considering I have a deep attachment to the original opening of D2, but I very quickly let go of that discomfort as I realized how good the game is. It’s better. It’s a lot better. Everything that I love about Destiny remains: there are no voice or chat interactions with other players unless you opt in, the movement and gamefeel are incredible, skill building is even better and more customizable, and the vistas are still of course, undeniably breathtaking. The things that changed are focused on onboarding, tutorialising, and getting you into the meat of the game as fast as possible. I know other games have done this, but it’s always so impressive when a studio can look at a huge game they’ve poured a lot of talent and skill into and say “we’re scrapping what we need to scrap, in the name of a better experience”. It can’t be easy for them, but it’s def easier for us. I’m delighted to be playing again. Add me on PSN, I’m [redacted].

Carto

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This game is a true delight. The story is warm and welcoming and the mechanics make me feel clever--I like feeling clever in 2020. I’m still working through it, slowly, but it’s one of those games that you can walk away from and come back to without feeling too lost. I guess having progression without failure is something I cherish, and Carto focuses on rewarding my sense of play, curiosity, and experimentation. A gentle touch is what you need some days…or some years.

Persona 5 Royal

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Yeah, this game has some silly ideas about morality and redemption. It’s juvenile and problematic at times, and made me hide my face in mortification at least once. I also don’t love that the character I resonate with the most is Ryuji, but what can I say: I too am an academic failure who lands on my face with my ass in the air after every major success, and my posture is terrible. Royal is worth it! Just like P4Golden, they’ve added a LOT. New content is weaved into the whole game from the start, rather than adding content to just the end. The style remains intact, as do the progression mechanics. And the soundtrack. And the monster designs. And how effortlessly cool it is. Anyway, it’s all still really, really good, and I’m arguing Royal is very VERY much worth the money.

Clubhouse Games: 51 Worldwide Classics

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The classics will always be classics, and Clubhouse Games provided me with a therapeutic context-flipping-cleanser between meetings and during the ongoing quarantine this year. Having a single-player game of mahjong or spider solitaire or renegade going in the background is now a staple for the tougher workdays. Plus it’s funny? I wasn’t expecting it to be funny.

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Giant Bomb Staff

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