Why Star Wars: Squadrons' TIE Fighters Aren't At A Disadvantage Against X-Wings

3 years 11 months ago

EA showed off a much longer look at Star Wars: Squadrons during its EA Play presentation, including our first look at gameplay. The dogfighting game looks to be a modernization of the classic X-Wing and TIE Fighter series. In an interview with GameSpot as part of our summer gaming celebration Play For All, creative director Ian Frazier suggested that inspiration runs deep, and shared more details on game balance and team composition.

For one thing, unlike the Rogue Squadron series, there is no option to switch to third-person view. You'll be engaging in all of your dogfights through the first-person cockpit view, in part for game balance. Frazier said that third-person would give players a competitive advantage over the limited field-of-view of first-person. But it goes a step further, to the point that you could turn off all the game HUD elements for full immersion.

"The whole game is designed from the ground up to be first-person all the way through," Frazier said. "Now if you're in spectator mode, you're observing, there's a third-person perspective there. You are the pilot. All the diegetic information is built into the hud, so you could turn off all the game layer UI if you want and rely entirely on your instruments. We want that to be the core experience."

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Steve Watts

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