Treachery In Beatdown City's Story Was Updated Until The Final Days Of Development

3 years 11 months ago

Treachery in Beatdown City is a beat-'em-up fighter with both RPG and tactics-influenced mechanics. Its story is also incredibly relevant to the current-day culture and political climate, so though game designer, artist, and writer Shawn Alexander Allen started on the game's story back in 2012, he had to keep updating the narrative all the way up to the final days of the game's development.

As an example, Allen told GamesIndustry.Biz that mentions of the gig economy, the influence of gentrification when it comes to online dating, privatization of public services, and surveillance states were all added in later drafts of Treachery in Beatdown City's scripts.

"These are all things that made it in the last few months of script revisions," Allen says. "It didn't change the game much; it changed the flow of conversation and it actually made things make a lot more sense. Like, how do you know all this information about this character? That's fine as a gameplay element, but is it actually ethical for you to have all this information? It ended up making the conversations a bit more sobering, and makes people start wondering a bit more about what the police's role is."

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Jordan Ramée

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