Razer Raptor 27 Gaming Monitor Review — Apple-Like Design, PC Gaming Power

3 years 3 months ago

If it doesn’t have RGB lighting, is it really a Razer product? Razer’s tendency to equip its products with rainbow LEDs has become the subject of jokes, though the company seems to take it with pride, even equipping its first-ever gaming monitor, the Razer Raptor 27, with an RGB stand. It might seem a little silly at first, but once you delve past the Raptor’s colorful gimmick and dive deeper into its specs, build, and performance, you’ll find that Razer’s first gaming monitor is another exceptional example of the company’s ability to deliver a quality product.

Display and performance

Adorned with an RGB-lit base, the Razer Raptor 27 provides a gorgeous, vivid image on its 27-inch IPS display, which looks doubly nice with its thin bezel. Games look sharp at the screen's native resolution of 1440p, and the change in color tone between Valorant and Call of Duty: Warzone demonstrates the Raptor’s adept range. Bright sunny days in games like Saints Row: The Third Remastered and Metro Exodus are exceptional--the sun peeking through an overpass or set of buildings in Saints Row looks beautiful. Darker scenes, however, is where the Raptor struggles a little. Testing with the most recent Resident Evil games, dark hallways can look more gray than black. While these black levels leave us wanting, with the right settings, the Raptor is still capable of producing a good-looking image.

Razer Raptor 27

The Razer Raptor boasts a 144Hz refresh rate and G-Sync compatibility via FreeSync, both of which help it run and perform wonderfully. This provides a real advantage for competitive games like Rainbow Six Siege, Valorant, and Call of Duty: Warzone, where going from a low refresh rate monitor to a high one could make for a substantial improvement in your K/D ratio. In addition to much smoother gameplay over your typical 60Hz, the Raptor’s 144Hz refresh rate contributes to quicker reactions to movement and better precision aiming on the screen. For example, this makes sniping that enemy who pops into view much easier, dropping them before they can duck back into cover.

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Author
Mat Paget

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