The Quarry Best Ending Guide: How To Save Everyone

1 year 11 months ago

The Quarry is the latest narrative horror game from Supermassive Games, the makers of Until Dawn. The Quarry sees a group of camp counselors enjoy one last night at camp after all the campers have gone home, but something is amiss. Throughout The Quarry you will need to make choices and complete quick-time events to keep the counselor alive. This guide will help you make it through the night without anyone, except for the villains, biting the dust. It's important to follow the guide as closely as possible, as messing up even one choice or QTE can result in a character dying. Spoilers ahead.

Prologue

The prologue opens with Laura and Max in the car together. There is one quick QTE related to the map before you exit the vehicle. Outside the car, head to the trunk and open it, where Laura will find a rejection letter. Laura will speak with Max and you should pick the Compliant option. Laura will briefly walk through the woods, following the main path. After returning to the car a cop, Travis, will approach you and you should pick the following dialogue options; Honest, Honest, Friendly, Compliant, and Relieved.

Despite telling the cop they would go to a motel instead of the camp, Laura and Max head to Hackett's Quarry summer camp. After a brief cutscene, head downstairs and look in the direction the car's headlights are pointing. Laura wants to break in and you should choose Take Wrenches and the Confident dialogue choice. The pair will head down into the bunker and Max will be attacked. Choose the option to help Max and the prologue will end. There will be a brief cutscene with the narrator before the first chapter, choose to Move On.

Chapter 1

Chapter 1 begins with the camp counselors saying goodbye to the campers. While waving goodbye the campers will speak to each other and you will be presented with a dialogue option, pick the Reflective option. You will now pay as Jacob and have the ability to walk around. Pick up the bags on the stairs to advance, where you will talk to Kaitlyn. Here you will need to pick Playful, Mischievous, and Brave. After that you will need to steal the rotator arm. After that there will be a QTE event to catch the phone before the conversation ends with the Friendly dialogue option.

You will now switch over to Abigail, who is hanging out with Emma. There will be a quick QTE, and then you need to choose the Break In option. Head to the left and pick up the teddy bear and choose to Keep It. Now head to the end of the area where Emma is hanging out. While talking with Emma the sequence is Enthusiastic, QTE, Scenic Route, and Supportive.

After that you will drive back with the group where you should Nudge, Friendly, Supportive, and Understanding. Now, camp director Chris Hackett shows up and Ryan follows him to his office, where Chris takes a phone call. Here you need to Eavesdrop, Concerned, Apologetic, and Inquisitive.

The pair heads outside, where there will be two QTEs, followed by a conversation where you need to choose Compliant, Insistent, Supportive, and Reluctant. This ends the chapter and you will need to once again choose the Move On option with the narrator.

Chapter 2

Every chapter ends with a recap from the narrator.

Chapter begins with you playing as Emma and you will need to choose to Kick Door when prompted. This is an area you can explore, but there aren't any necessary items you need to interact with. Instead head to the door where you will get to call Call Jacob. Inside the room, Jacob will grab the beer and you should grab the shotgun which has the safe code on it. Leave the room and head towards the exit. With the safe code Emma will automatically open the safe where you need to choose Leave Fireworks and Affectionate.

Next we head to Dylan and Ryan in Chris' office. Pick the Friendly option and then you can explore the room as Dylan. Once again, there are no necessary interactions here so go ahead and move to the door next to the shotgun on the wall, which will prompt a QTE. Interact with the wardrobe and pick the Mischievous option and inspect everything inside the wardrobe. After that, return to your charging phones on Chris' desk and pick the Head to Party option to move on.

Next is Nick and Abigail walking in the woods. You will be presented with a fork in the path, head to the Rocky Road. After walking a short distance, you will get a cutscene where you need to pick the uncertain option. Head down the stairs for the next cutscene where it goes Sincere, QTE, QTE, and Cheerful.

There is a quick scene with Kaitlyn at the lake that goes QTE, Serious, and Stern. Next is a quick scene with Nick and Jacob that goes Hopeful, followed by an event where you have to shoot melons (can't fail) with Gloating at the end. The chapter ends at the campfire where you need to choose Interrupt, Truth, Mischievous, Kaitlyn, and Mischievous. The chapter ends with the narrator.

Chapter 3

This opens with Abigail, who needs to move forward and exit the woods to trigger a cutscene with Nick. This cutscene goes Call Back, Honest, Cautious, Kiss, after which a monster will attack Nick. From this point forward failing a QTE will likely cause a character death, so be careful. Now you need to Help Nick, QTE, Run, Smash, Don't Climb Tree, and Hold Breath. If successful, the monster will leave without biting Abigail.

Next up is a cutscene with Jacob and Emma talking, but there aren't any choices to make. After that you can walk around as Jacob. Head up to the boat house and interact with Emma to advance, starting a conversation. When talking to Emma your choices should go Enthusiastic, Don't Splash, Flirt, Dive In, Grab, QTE, Detangle. Next is a scene as Ryan, where you need to choose Worried, Assertive, Shortcut, QTE, Shortcut, QTE, Shout, and Shoot. This leads to a quick scene with Jacob before the chapter ends, where you need to pick Don't Call Out, Smash, Pleading, and Don't Throw Dirt.

Chapter 4

It's going to take some perfect QTE skills to keep everyone alive.

Next up is a cutscene as Ryan, where you are inspecting Nick's wound. Here you need to Apply Pressure, Smash, Dismissive, Call Out, Don't Shoot, Don't Shoot, Questioning, Let Go, QTE. If you choose to shoot, you will kill Jacob. Next is Emma walking on the island. There are two paths, both of which lead to a tree house. Inside the tree house you will need to QTE, Smash, Spray, QTE, QTE, Block Door, Use Trapdoor, QTE, QTE, Smash. This results in Emma sealing the trapdoor shut, so the monster can't get in and kill her.

Next up you are playing as Dylan, heading into a building with a couple other characters. Here you need to pick Optimistic, Hopeful, Determined, Suspicious, Calm, Defensive, and Give Gun. We head back to Emma, where you only need to do two things before the chapter ends, Reel Slowly and Don't Speed Up, after which the chapter ends.

Chapter 5

This chapter opens up with Nick and Abigail talking, where you need to choose Grateful, Don't Speak Up, and Reassuring. We cut to Kaitlyn in the lodge, where you need to do QTE, QTE, Hold Breath, QTE, after which the game cuts back to Nick and Abigail. Here, you need to Confident, Intrigued, Hide, and Hold Breath.

Next is Dylan and Ryan walking to the lodges. There aren't any choices here until you reach the lodge, where you need to pick Confident. Inside there are a bunch of options you need to choose while they are attacked by a monster. The flow here is Interested, Concerned, Apologetic, Don't Shoot, Aggressive, Confident, Calm, Desperate, Chainsaw, and Uncertain. After that, there are no more choices while the rest of the cutscene plays out, concluding the chapter.

Author
James Carr

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