New Call Of Duty: Black Ops Cold War Update Is Live, Balances Zombies' Outbreak Mode

3 years 2 months ago

Treyarch Studios has released the full patch notes for the latest update for Call of Duty: Black Ops Cold War. The update is currently live--it's primarily geared towards implementing bug fixes and objective tuning to Zombies.

The update focuses on Zombies' new Outbreak mode, which is an open-world, co-op variation of Call of Duty's traditional Zombies. Instead of fighting off hordes of zombies in a series of rounds, Outbreak tasks a team of players with accomplishing a series of objectives in any order they wish across a vast open space that's filled with zombies.

Also in the patch notes, Treyarch details what players can expect in Rapid Fire Moshpit and Dead Ops Arcade: First Person, both of which are scheduled to go live in Black Ops Cold War on March 4. Rapid Fire Moshpit is a playlist composed of Team Deathmatch, Domination, Kill Confirmed, and Hardpoint but only on the game's smallest maps. Dead Ops Arcade: First Person remakes Dead Ops Arcade 3--it's just now played in first-person.

Call Of Duty: Black Ops Cold War March 2 Update Patch Notes

Multiplayer

  • Modes
    • Combined Arms
    • Adjusted Zone Capture time in Combined Arms Assault.

Zombies

  • Outbreak
    • Stability
      • Added various stability fixes for issues with Objectives, Jump Pads, Krasny Soldat, and the Dragon Relic.
      • Fixed a crash that could occur when killing a Megaton HVT during the Elimination Objective.
    • Gameplay
      • The Eliminate Objective no longer removes additional enemies between HVT jumps to better balance difficulty with other Outbreak Objectives.
      • Addressed an issue with zombies pausing or pathing incorrectly to the Holdout Objective.
      • Addressed an issue where the Krasny Soldat's flamethrower attack would not deal damage under certain circumstances.
      • Addressed an issue where the flashlight would stay on after spectating during the Holdout Objective.
    • Perks
      • Addressed an issue where Tombstone Soda could cause the player to fall out of the gameplay space in Golova, Alpine, and Ruka.
    • Support
      • Addressed an issue where the Chopper Gunner could fly out of the gameplay space after multiple uses.
    • Weapons
      • Addressed an issue where Ray Gun splash damage could break all Armor if the player had Jugger-Nog Tiers III, IV, and V.
    • Field Upgrades
      • Addressed an issue where Healing Aura incorrectly gained the benefit of Quick Revive's Tier IV ability.
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Jordan Ramée

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