DayZ's Big 1.12 Update Changes The Way Combat Feels

3 years ago

DayZ's 1.12 update is live, and it's a big one. The new update introduces sweeping changes to both PVP and Player Vs Infected combat, making new playstyles and strategies more viable. The update includes changes to firearms, ammo, and protective gear, and even adds new weapons and items into the game.

Changes have been made to the way infected act, making them both deadlier and harder to damage in close melee combat. To balance that out, they are now a little slower to react to sounds, meaning it will be easier to avoid a combat situation if you're stealthy. Infected will also lose interest if they lose a target, and will no longer attack unconscious players.

Other changes will affect the way PVP combat feels, thanks to changes to weaponry and armor. A handful of new weapons have been added, including the Pioneer rifle and two new knives. Similar weapons have been differentiated so that each weapon has its own distinct advantage in combat--for example, non-automatic rifles are now stronger and more accurate than their automatic counterparts, while smaller weapons and suppressed weapons will no longer be able to be heard from a large distance.

Players will also have more chances to avoid instant death, with ballistic protective gear now making it more likely that players will be knocked down instead of instantly killed. Landmines are also no longer a one-hit kill for healthy players.

Other additions include new food items and a new agriculture system that allows players to grow food inside greenhouses, including the new food crop of potatoes (which now have to be peeled before eating).

The balancing changes and fixes made in this update are extensive, so check out the full patch notes below.

ADDED

  • Variety of small food items
  • Pioneer rifle
  • Fange Knife
  • Kukri Knife
  • Sickle
  • Farming Hoe
  • Broom
  • New action to disarm land mines with the right tool
  • Tritium sights to the ATOG backup sights
  • You now have to peel potatoes to make them edible
  • Greenhouses can now be used for agriculture
  • Flags can now be cut into rags using a knife
  • Vehicle batteries are now recharged while the engine is running and consumed by the headlights
  • Vehicle attachments can now be locked in place using a screwdriver (interiors) and wrench (doors)
  • Tooltips for attachment slots
  • Empty attachment slots are highlighted on mouse-over
  • Added over 100 new error codes to the connection issues and kicks

FIXED

  • Client crash related to inventory swapping
  • Fixed a server error related to player-restraining
  • Server error when attaching barbed wire to a base building fence
  • Improved client performance when looking at a pile of items
  • Items dropped inside a tree or bush would sometimes levitate
  • Flash grenades would not explode if destroyed by force
  • Belts would not show damaged textures when damaged
  • Fixed an exploit to cancel the injured animation
  • The stealth kill could be executed with a ruined weapon
  • Fixed an exploit for prolonged blocking
  • Cooking pots could be buried even when placed inside a stone oven
  • When observed from a distance, shattered glass on an M3S appeared to be intact
  • Removing items from the M3S inventory did not work properly
  • It was not possible to repair the engine of the Sarka 120
  • Car headlights could be switched on even if the battery was depleted
  • Car headlights would continue to shine, even if the battery was destroyed
  • The M3S battery could be removed while the truck was running
  • The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory
  • Camera clipping issues in the city police station
  • The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit
  • Knives in attachment slots couldn't be used to interact with other items
  • Placing items in a tent would cause them to sink into the ground
  • Placing items in specific buildings would cause them to be spawned halfway underground
  • Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc.)
  • Opened doors from greenhouses appeared to be closed from a distance
  • Fixed a roof collision preventing the player from entering a building
  • The village bus stop had some minor clipping with the bus schedule
  • The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions
  • Fixed some exploits in buildings
  • Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message
  • The list of servers was overlapping with the filters section on some resolutions in the in-game server browser
  • Mouse cursor got stuck in the centre of the screen while joining a server with the BattlEye approval message
  • Blurry info text in the login/logout window
  • Player would not sit down if already performing other gesture and logging off
  • AI behavior sounds weren't synced for players
  • Names of stairs on the base building fence were switched
  • Wrong "Next part" action widget on the base building fence
  • Long item names were cut off in the left bottom corner of HUD
  • Emotes were not greyed out properly in the emote menu when in prone
  • Equip or swap of an item in a players inventory was not always working
  • A collision part of the Large Tent was scaled badly
  • It was possible to destroy a garden plot
  • Items would disappear inside a garden plot when dropped on top of it
  • Infected or animals could get stuck mid-air when hit by a vehicle
  • The damage indicator on tent doors was not showing the correct damage state
  • Wrong melee impact sounds of various tools
  • Blood loss effect (desaturation) could not be seen after re-logging
  • Dynamic events (such as crashed helicopter) could disappear close to the player
  • The player could avoid the limping animation by performing an action while in prone
  • Wrong initial speed multiplier for BK43 and Magnum

CHANGED

Author
Hayley Williams

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