Call Of Duty Vanguard Season 2 Reloaded Patch Notes Revealed

2 years 1 month ago

Call of Duty: Vanguard and Warzone are welcoming the big new Season 2 Reloaded launch tomorrow, March 23, and ahead of that, an update for Vanguard that adds new content is out now.

This is a significant update. It introduces a new mode, Arms Race, which is set on the massive new map, Alps, as well as additional vehicles in the form of the motorcycle, the CD12 transport, and the tank. The update also introduces a new Operator, Gustavo dos Santos, as well as the Armaguerra 43 SMG. Outside of those updates, the Season 2 Reloaded update adds a new Top 250 skill division and leaderboard for ranked play, as well as additional ranked play rewards.

For Zombies, the Season 2 Reloaded update adds new Covenants, the ability to pause on dedicated servers, and a number of other quality-of-life improvements, among other things.

Another big change is a weapon balance pass for snipers. The Type 99 now has faster ADS times and less sway to help players quickscope better. The 3-Line Rifle has seen its flinch decreased to help players stay accurate under fire. And the Kar98K has seen its ADS time decreased to help with quickscoping.

Also of note, Treyarch has reacted to feedback surrounding Vanguard's aim assist system, and specifically how some said it was not functioning as intended. The studio now says it believes it has fixed the bug causing aim assist to "intermittently deactivate" in some scenarios.

"Please note that although we have tested this fix extensively with our team, the real test is in the live game environment with all of you. Please let us know if you are still encountering problems with aim assist while playing Vanguard," Treyarch said.

The Season 2 Reloaded update also adds a new Ukrainian flag calling card, which is free and available for everyone. Finally, there is a double XP event going on March 25-28 to ring in the launch of Season 2 Reloaded. Players will earn double XP on Operator, player, weapon, clan, and battle pass XP.

Call of Duty: Warzone's Season 2 Reloaded update launches on March 23, so keep checking back for those patch notes when they arrive.

Looking further out, Snoop Dogg is blazing his way into Vanguard and Warzone as a playable character on April 19.

Call of Duty: Vanguard Season 2 Reloaded Patch Notes

Multiplayer Patch Notes

Stability & Performance

  • Stability improvements should result in better connectivity and lower rates of server disconnect errors.
  • Scrolling through a large friends list will no longer kick the player out of the Social menu.
  • Resolved a bug resulting in Dev Error 604, which was caused by being revived while a melee weapon and tactical equipment are equipped.
  • Resolved a bug resulting in Dev Error 5573 when using the “Ace Casual” and “Decorated” Operator Skins for Wade and Daniel.
  • Resolved a bug resulting in Dev Error 7272 when using the “Tooled Up” Operator Skin for Lucas.

Gameplay

  • Aim Assist
    • Addressed an issue that caused Aim Assist to erratically deactivate while engaging an enemy player.
  • Destruction
    • Addressed an issue that allowed enemy nameplates to be seen through surfaces in various situations.
  • Progression
    • Addressed an issue that prevented players from earning XP for some Operators.
    • Addressed an issue that caused the “Hello There” Trophy to not be awarded upon joining a Clan.

Maps

In this update, we paid special attention to improving the overall quality of our Multiplayer maps. We have made efforts to improve spawn logic in difficult scenarios, namely high-intensity Combat Pacing selections and objective-based modes. Several improvements have been made to the environment to prevent players from taking advantage of exploits, such as spawning in a player’s line of sight. We’ve also improved pathing for objective points for certain Modes on several maps.

Please note that the spawn changes in tomorrow’s update are fixes and improvements to situational exploits and there is no sweeping change to spawn logic. However, we will continue to iterate on our spawn logic in the coming updates and look forward to sharing more soon.

  • Berlin
    • Addressed an exploit that allowed players to reach unintended locations near the Train Yard.
  • Bocage
    • Players will no longer spawn in the sight of enemies near the Water Wheel in Assault pacing Free-for-All.
  • Casablanca
    • Players will no longer spawn in the sight of enemies near the Hotel in Free-for-All
    • Addressed an issue that prevented the Patrol capture point from progressing near the Bridge.
  • Castle
    • Addressed exploits that allowed players to reach unintended locations in the Courtyard and Garden.
  • Desert Siege
    • Addressed exploits that allowed players to reach unintended locations near the Destroyed House, Train Station, and Courtyard.
    • Improved collision to prevent players from obstructing the view of their character near the Trench, Ammo Dump, and Destroyed House.
    • Improved collision to prevent an unintended line of sight near the Train Station.
  • Dome
    • Adjusted spawns to prevent players from facing interior walls upon respawn.
    • Improved spawn logic to avoid spawning players in locations where a teammate was recently killed.
  • Gavutu
    • Addressed an exploit that allowed players to reach an unintended location near the Arched Rock.
  • Gondola
    • Corrected lighting that caused a blue tint to be applied to the environment in certain locations.
    • Adjusted the capture point in Control to prevent players from capturing it from an unintended location near the Fire Watch Tower.
  • Oasis
    • Addressed an exploit that allowed players to reach an unintended location near Ruins East.
  • Paradise
    • Improved spawn logic to avoid spawning players near enemies in Team Deathmatch.
    • Players will no longer spawn in the sight of enemies on the Cliff Path.
    • Improved collision in several locations to prevent players from obstructing the view of their character.
    • Improved the pathing of the capture point in Patrol.
  • Radar
    • Addressed an issue that caused players to spawn out of bounds in Patrol.
    • Improved the pathing of the capture point in Patrol..
  • Sub Pens
    • Addressed an issue that caused players to spawn out of bounds near the Utility Room in Team Deathmatch.
    • Addressed an exploit that allowed players to reach unintended locations near the Dry Docks.

Modes

  • Kill Confirmed
    • Addressed an issue that caused server disconnect errors. Kill Confirmed has returned to the quickplay filter and featured playlist rotations.

Operators

  • Thomas (Yeti)
    • Thomas’s Date of Birth has been corrected in his Operator Bio.
  • Halima (Hellhounds)
    • Halima will no longer be invisible during her Highlight Intro.

Weapons

  • NEW: Armaguerra 43 (Submachine Gun)
    • Very high rate-of-fire SMG. Effective at short to medium range engagements.
    • Unlock the Armaguerra 43 through an SMG-based challenge or via Store Bundle.
  • Sten (Submachine Gun)
    • Stock attachments will no longer display incorrect textures.
  • Welgun (Submachine Gun)
    • In Gunsmith, ammo attachments that decrease reload quickness will now properly communicate this change.
  • KG M40 (Light Machine Gun)
    • Addressed an issue where the firing audio would not be affected by suppression attachments.
  • Type 99 (Sniper Rifle)
    • Decreased ADS time from 498ms to 400ms (-20%).
    • Decreased weapon sway while walking by 80%.
  • 3-Line Rifle (Sniper Rifle)
    • Decreased weapon sway while walking by 50%.
    • Decreased flinch intensity by 50%.
  • Kar98k (Sniper Rifle)
    • Decreased ADS time from 595ms to 500ms (-16%).
  • Sniper Rifles and Marksman Rifles
    • Decreased flinch intensity by 30%.
      • This change does not apply to the SVT-40, 3-Line Rifle, or Gorenko Anti-Tank Rifle.

Attachments

  • Shiraishi Short Barrel (Type 99)
    • Decreased ADS time multiplier from -10% to -5% (-50%).
  • Empress 514mm F01 (3-Line Rifle)
    • Decreased over-penetration range from 40m to 15m (-63%).

Killstreaks

  • Ball Turret Gunner (12 Kills)
    • Ball Turret Gunner usage is now properly tracked in the Barracks and on the scoreboard.

User Interface & Experience

Author
Eddie Makuch

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