Assassin's Creed Valhalla Won't Have A Traditional Level System

4 years ago

Assassin's Creed Origins and its sequel, Odyssey, both redefined the Assassin's Creed formula by introducing more role-playing elements into their open-world adventures. This included standard level progression, determining what gear you could equip, what enemies would give you a harder time, and more. With Assassin's Creed Valhalla, that won't be the case anymore.

Assassin's Creed Valhalla creative director, Ashraf Ismail, has explained that Valhalla prioritizes power over numerical levels, which takes into account the skills you've unlocked and the gear you've equipped over a linearly increasing number.

Speaking to Game Informer, he added, "As part of our fresh take on the RPG elements and progression, I would say it's less about levels and it’s more about the sense of power. Based on the skills you have, you gain power. That's how we look at that mechanism in the world; it's really about your capacities and what you can do."

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Author
Alessandro Barbosa

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