Analogue Pocket Review: The Best Way To Play Game Boy Games

2 years 5 months ago

Given the high-quality displays on modern handheld game systems and phones we stare at constantly, it can be hard to go back to using outdated tech. That can be a real shame if you have nostalgia for games that are only available--at least in their original forms--on old hardware. The Analogue Pocket offers a blanket remedy for the entire history of the Game Boy, a family of systems that featured some of the best games ever made. This Game Boy-like handheld makes each generation of Game Boy games--original, Color, and Advance--far easier on the eyes than they would be on their lovely but technologically prehistoric home devices. The Analogue Pocket is the best way to play authentic Game Boy carts, and it has more clever tricks up its sleeve that make it a handheld gamer's dream device.

I can see clearly now

The standout feature on the Analogue Pocket is the 3.5-inch LCD display. This truly marvelous screen boasts a 1600x1440 resolution, which means it has 10 times the resolution of the original Game Boy. The screen itself makes a huge difference without even tinkering with the settings, but the customization available here is what makes the Pocket truly shine. Even if you're used to the quality boost certain emulators can give you, the Analogue Pocket is worth it to play Game Boy, GBC, or GBA titles in their best forms.

The display options make the largest difference with original Game Boy games. Analogue's custom setting removes the green-tinted shaders or grainy backgrounds, replacing them with sharp palettes. By default, original Game Boy games are rendered in grayscale, but you can change the palettes to more vibrant colors like blue, green, and purple to really make them pop.

Every original Game Boy game I tested with Analogue's custom settings--Super Mario Land, Wario Land, Golf, and more--looked brilliant. But if you are nostalgic for the displays of your favorite iteration of the Game Boy, you can toggle the display on the fly. Analogue included recreations of the original Game Boy, Game Boy Pocket, and Game Boy Light, which only released in Japan. While I personally wouldn't recommend it, you can also use the "Pinball Neon Matrix" setting, which turns the screen neon red.

The GBC and GBA custom settings created by Analogue are also extremely impressive. Game Boy Color games are far more vibrant, while Game Boy Advance games look like they could be released today for a modern platform. Again, if you're nostalgic, you can render your games to look like they are being played on the actual Game Boy Color, Game Boy Advance, or Game Boy Advance SP (101 model).

I often cycled back and forth between the recreated displays and Analogue's custom settings, and I was genuinely shocked at how much of a difference it made to take full advantage of the Pocket's modern screen.

In addition to the default display settings, you can also tinker with video options such as sharpness, frame size, blending, and brightness. While I tested those settings as well, I thought the games looked best when using Analogue's default mode for each platform.

Switching between games on the Pocket is a breeze, too. Unlike actual Game Boys, you can swap carts without turning the system off. Once you hit "Play Cartridge" from the menu, the game boots almost instantly. You can even link up the Pocket with any of the three Game Boy models (or another Pocket) to play multiplayer, just like the old days.

Hey look, it's a Game Boy

While the Pocket makes Game Boy games look much better in 2021, the physical design of the handheld closely resembles the original Game Boy. In fact, it's just about exactly the same size as the original Game Boy in terms of height and width (roughly 6 x 3.5 inches). It's far less meaty though, which means that yes, you can fit the Pocket in your pocket. This is a good thing, because the only way to fit the original Game Boy in your pocket as a kid was to have some of those ridiculous jeans with giant side pockets (I had those).

The Pocket comes in either black or white with a matte finish. Overall, I love the understated look that Analogue went with here. It's slightly weird to look at face buttons that are blank rather than being marked with a letter or symbol, but it gives the Pocket a clean look and undoubtedly helps when playing games from different platforms.

All of the Pocket's buttons have a great feel to them. The D-pad is one of the best I've used in a while, as it balances clickiness with responsiveness perfectly to make a reactive and precise control experience. The four face buttons--two rounded and two concave--are also superb. The shoulder triggers, which sit on each side of your game cartridge, might feel a bit too compact if you have large fingers, but they have a nice click to them.

The power button as well as the volume controls are squeezed next to each other on the left side of the Pocket. Though the power button is out of the way so you won't inadvertently press it while playing, the volume buttons are a little bit too small. I don't have large fingers, and I accidentally turned the volume up when I meant to turn it down or vice versa numerous times.

For those who like to keep their devices smudge-free, the Pocket's matte finish, at least with the black model that I tested, tends to show fingerprints and smudges fairly easily, so you could find yourself wiping down the handheld with a microfiber cloth fairly often.

The Pocket, thankfully, doesn't have a hatch that you have to open to load AA batteries. It charges via USB-C and runs for 6-10 hours on a full charge. I've found that I've been getting close to the high-end of that scale when playing original Game Boy games and slightly less play time when playing GBC and GBA titles.

The Analogue Pocket is for creators, too

Out of the box, the Pocket supports two third-party pieces of software to dabble with when not playing games. Released in 2019, GB Studio is a drag-and-drop development tool that lets you create your own little Game Boy/GBC games. You have to create the games using a computer, but you can play them on the Pocket by storing them on a microSD card.

Author
Steven Petite

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