How Base Building Saved No Man's Sky

2 years 3 months ago

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Platform: PlayStation 5, PlayStation 4, Xbox One, Switch, PC
Publisher: Hello Games
Developer: Hello Games
Release: (PlayStation 4, PC), (Xbox One), (Xbox Series X/S), (PlayStation 5), 2022 (Switch)
Rating: Teen

We all know the story of No Man’s Sky and its unlikely resurgence. A title that, through the perseverance of Hello Games, came back from the ashes after numerous marketing blunders threatened to abbreviate its lifespan. But have we ever looked back to see exactly how Hello Games changed the course of No Man’s Sky? Sure, the game’s 14 major content updates are largely to thank for its comeback, but when did the atmospheric space title turn it all around? Is there a specific update that we can point to and say, “Yeah, that’s the moment everything changed?”

Fans and critics alike credit the game’s multiplayer update, No Man’s Sky Next, as its saving grace, however, I’d argue that the game’s early problems didn’t stem from the lack of an online player count, but instead were the product of an incomplete exploration loop. Why should I explore? What’s driving me to continue cataloging the depths of space outside of my own curiosity? Hello Games had to find the answer to these questions before they could ever hope to bring their game back from the dead.

And luckily, they did. 

Despite the immense changes that No Man’s Sky has undergone since its release, the mission the game presents to its pilots is still the same today as it was back in 2016: embark on a journey across the stars, chart new planets, and uncover the mysteries of an alien universe. Only this time, they had a place to call home.

Hey, I’m Alex Van Aken from Game Informer, and this is how base-building saved No Man’s Sky. If you enjoy this video essay, be sure to watch Associate Editor Jay Guisao's essay on The Weight of Departures and Reunions in Final Fantasy 7 Remake. Curious what score Game Informer awarded the original version of No Man's Sky? Read the game review here.

We definitely recommend watching the video in the player above to appreciate the full experience, however here is the transcript if you need it:

 

Nearly five years after its original launch, No Man’s Sky is a markedly different game than the one we first played. Hello Games has not only fulfilled its original promises through myriad updates and content drops, but the studio has molded its once-lackluster survival sim into a one-of-a-kind space-faring odyssey. While the vanilla experience lacked the necessary hooks to keep players engaged for the long term, today No Man’s Sky offers a plethora of meaningful activities to participate in, including character customization, underwater settlements, cooking and farming, derelict freighters to creep through, technology trees, and most recently, tameable companions and pet trading. Hell, the game even supports virtual reality now.

In addition to introducing new and expanded systems that have bolstered the weaker aspects of No Man’s Sky, Sean Murray and team have reinforced the strengths of the original project that were worth sticking around for. Multiple facelifts have made the title’s mesmerizing planets even more arresting with the addition of fluorescent foliage and landscapes that are straight out of your favorite sci-fi films. 

But the game wasn’t always this great.

Regardless of being home to over 18 quintillion planets, No Man’s Sky was largely a hollow experience at release. The title’s procedurally-generated biomes offered little variation in their offerings to the player, and without flagship features like multiplayer or large-scale space battles, it was the husk of what was first promised. However, the gameplay loop of the original release was largely the same as it is today - repair a crashed ship, explore space, and harvest resources to survive and fund further expeditions. So, what exactly was lacking?

Well, the only meaningful system that encouraged planetary investigation at launch was tied to the Analysis Visor, which is an essential multi-tool technology that allows the player to scan undiscovered flora, fauna, minerals, and points of interest. Not only does it inform you of your distance to those aforementioned curiosities, but it also allows you to upload the results of your discoveries in exchange for credits that can be spent on ships and items. Though the Analysis Visor is a well-designed game mechanic, Hello Games desperately needed to create additional avenues that would incentivize players to continue playing No Man’s Sky.

After all, the game’s main mission, which was to reach the center of the galaxy, was yet another victim to an overhyped and misleading marketing campaign. After sinking potentially hundreds of hours into the game, players that finally managed to warp to the center of the galaxy would find themselves at the start of another, stripped of everything except for what was in their inventory. The hours-long journey loses significance when the final destination strips you of your progress and rewards.

So how exactly did base building save No Man’s Sky? 

Well, in a world where every atom is procedural, players needed an anchor that kept them interested and, more importantly, rewarded them for investing time into the game.

Enter the Foundation update. 

Released in the Fall of 2016, the Foundation Update established the game’s base-building system. None of us knew it at the time, but this first update would ensure a legacy for No Man’s Sky, as I’d argue that it was crucial to the game’s resurgence and eventual success.

So, what sort of content did this new patch introduce? Well, for starters, players could craft modular structures and decorations. By snapping together floors, walls, and doorways, you could theoretically build the base of your dreams. Yes, No Man’s Sky was now “Minecraft in space,” and it was cool as hell. Not only did shelters serve as a home base on your chosen planet, but they also offered new functionality that made both exploration and survival less tedious. For instance, instead of fleeing to the confines of their ship’s cockpit, players could seek solace from hazardous storms by simply hanging out in their base.

For more financially-driven players, the game’s brand new farming system allowed them to cultivate and harvest crops either outside or via hydroponic labs. There’s a lot of money to be made by selling these Harvested Agricultural Substances, as the game so eloquently describes them.

Author
Alex Van Aken