Like A Dragon: Infinite Wealth Review – Passing The Torch

3 months ago

Reviewed on: PlayStation 5
Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC
Publisher: Sega
Developer: Ryu Ga Gotoku Studios
Release:
Rating: Mature

By the time I saw the credits on Like a Dragon: Infinite Wealth, I felt like I had been through the emotional ringer. I was mentally exhausted. I think that's by design. Infinite Wealth is developer Ryu Ga Gotoku's (RGG) most ambitious project by a long shot – an epic tale told across multiple characters and continents, featuring the conclusion of some nearly 20-year-old plot threads that leave at least one character, quite literally and relatably, asleep in the streets. Some of this is the best work the developer has ever done, a new watermark for the series going forward. And some of it is some of the studio's worst. Like everything in Infinite Wealth, it's complicated.  

Infinite Wealth picks up a few years after the events of Yakuza: Like a Dragon and continues the story of dual-series protagonist Ichiban Kasuga, a former yakuza who's now taken up work trying to help rehabilitate other yakuza members back into society by finding them jobs. By the laws of narrative, this goes horribly wrong, and it's not long before Ichiban and friends, who now all find themselves out of work, are back in the folds of the criminal underworld. After the dissolution of the nation's two biggest families, the Tojo Clan and the Omi Alliance, in the previous game, the Seiryu Clan reigns supreme in Yokohama's Ijincho district. The group is not only working on its own dissolution program and trying to give former yakuza work, but it also has information on Ichiban's long-lost mother, Akane. He just needs to go to Hawaii to find her.

Once in Hawaii, Ichiban quickly runs into his counterpart and former star of the show Kiryu Kazuma. Kiryu plays a much larger role in this game than in Like a Dragon before it – mainly because he's also a playable character. Ichiban and Kiryu being playable in the same game represents a passing of the torch of sorts, and I truly love the time I got to spend with Kiryu. He's an old man now with cancer and a few months to live. He's coming to terms with his life, and Infinite Wealth goes a long way in softening and humanizing him. I always felt that letting Kiryu live after the events of Yakuza 6, where he faked his death, was the wrong call. This game reckons with that idea a lot, and even if I'm not totally sold on where it ends up, I like the road it takes to get there a lot.

The dual protagonists also give the cast the chance to expand and breathe. At one point in the story, Kiryu and a small team of characters from the previous game return to Japan, leaving Ichiban with a cast of mostly new characters. The game jumps back and forth between the two, allowing tons of time to get to know everyone. I especially love newcomers Chitose and Tomizawa and never skipped a moment to learn more about the central cast. 

Moving a bulk of the game's story to Hawaii allows RGG to open up its narrative potential. No longer confined to just Japan, the studio aims common issues facing America today – including further criticisms of the treatment of the unhoused and sex workers, something it examined in Japan in previous games. America's corrupt police state gets especially harsh criticism as we see how the police abuse its position to exploit common citizens and foreigners and ignore its roles within society. The Yakuza/Like a Dragon series has always been political, and RGG has always been very opinionated. While the studio hasn't always stuck the landing, Infinite Wealth reinforces how the studio is insistent on tackling these concepts. Seeing a studio successfully approaching these issues with maturity is incredibly refreshing. 

That's not to say this game isn't still about the yakuza. Infinite Wealth pulls from the real-world laws against former members of Japanese crime families. It examines whether or not they're actually useful means of rehabilitation while also looking at the ways these groups can be easily exploited by those in power. Kiryu, as a character, beautifully fits this narrative hook. He is a criminal, after all; for all the good he's done, his past is full of darkness. Ichiban, too. What does it mean to reintroduce criminals into society, rehabilitate them, allow them to be sorry, and offer them forgiveness? What does it mean to let these people live normal lives again, and will society ever actually allow that? The best moments of Infinite Wealth are when these questions are called into focus, and I was constantly surprised at the empathy and nuance RGG showed throughout the story.

But it takes some pretty spectacular stumbles on the way to that greatness. Much of the Hawaii plotline revolves around the Palekana religious cult, which Akane is a member of, and its figurehead, Bryce Fairchild. For all the nuance and thought put into its real-world topics, the game's portrayal of cults and religious fanaticism is laughable at best and completely superfluous at worst. Bryce is certainly evil; it's just that he's evil in a way with no depth. RGG has gone to great lengths to humanize its villains and give meanings to their actions – and the other antagonists of Infinite Wealth have loads of interesting motives. But not Bryce. He's just a bad guy. And a boring one at that. The game is all too quick to shove the Palekana story aside, including characters it spent dozens of hours building up to focus on other topics. Almost like the game itself knows it isn't very good. It's unfortunate because this plotline is stacked against some of the best moments in the series.

Author
Blake Hester