Diving Deep Into The First Hours Of Cyberpunk 2077

3 years 10 months ago

Publisher: CD Projekt
Developer: CD Projekt Red
Release: (PlayStation 4, Xbox One, PlayStation 5, Xbox Series X, PC), TBA (PlayStation 5, Xbox Series X)
Rating: Rating Pending
Platform: PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, PC

Few games of recent years have garnered the broad and unrestrained sense of anticipation enjoyed by Cyberpunk 2077. CD Projekt Red, the same team that brought us The Witcher series, has earned a well-deserved reputation for sophisticated storytelling, strong world-building, and mature themes, all set within a strong framework for gameplay. Likewise, the Cyberpunk setting is richly crafted from a tabletop RPG that has been growing for decades, and its themes of rebellion and pushing back against government and commercial authority seem especially timely for many potential players. There’s also just the reality that, over years of seeing it teased, Cyberpunk 2077 simply looks enthralling. Set within a bleak dystopian future city, the game’s mix of role-playing narrative loops and first-person combat and exploration seems novel and exciting.

Until now, even with the bubbling enthusiasm that surrounds the title, it’s been challenging to understand a full picture, or get a perspective on the gameplay from outside the studio’s official channels. That has now changed, as three of our editors had a chance to finally play the pre-release game, trying out different avenues and opportunities over the course of four hours of playtime for each of us. As it turns out, that’s hardly enough to even scratch the surface of what Cyberpunk 2077 has to offer – but it sure gives us our best sense yet of what players can expect.

In this article, we walk through the hours we spent exploring the world, step by step. If you'd prefer to just get a broad scope understanding of what was most striking about the game, check out our five biggest takeaways from playing Cyberpunk 2077. If you're more into listening to our impressions, click over to this week's Game Informer Show to hear us talk about our experiences in the game.

Building A Cyberpunk

Cyberpunk 2077 opens with some important decisions that affect the entirety of your subsequent play experience. Character creation is extremely customizable, and earns the game’s inevitable mature rating before gameplay even begins, since you’re selecting gender and secondary sexual characteristics right away. In keeping with the cyberpunk aesthetic of people who have modified and changed the bodies they’re born with into their preferred nature, the game is quite fluid with what features you apply, and the male or female voice actor can be applied to any character, no matter what other changes you choose to make.

Beyond cosmetic customization, players also select starting attributes – each attribute opens up multiple perk upgrade trees. Body affects health, stamina, and overall power. Intelligence deals with memory and hacking abilities. Reflexes determines things like speed, critical chance, and evasion. Technical Ability connects to things like armor bonuses, control of technical interactions, and even the possibility of harvesting craftable loot when you come across it. Finally, the Cool attribute governs willpower and several features related to stealth. At character creation, you’re able to tweak these attributes with a few bonus skill points – I gave my V higher Body and Cool, with an eye toward a stealth-focused mercenary who occasionally gets into melee throwdowns – but the choice is up to you.

In the build I played, I received new attribute points and perk points when I leveled up, and when I acquired enough street cred (gained by getting a reputation for my actions). Once acquired, these points can be spread out as you like, improving a particular stat, with a separate pool of points going into upgrades presented on the perk trees governed by that stat. For me, my early points focused on successful infiltration. I took “Hidden Dragon” (in the Stealth perk tree, governed by my Cool attribute) which opened up aerial takedowns, and later on I snagged the “Embrace the Shadows” perk, which offered improved health regeneration while sneaking. For players curious about how “RPG-ish” this game is with its progression loop, these perk trees completely set my mind at ease. There are dozens of perks and customization options available here, and many of them offer significant and playstyle-altering changes to your character.

The next important choice before the game begins is your lifepath. These three foundational backgrounds determine the course of the beginning of the game, and also establish important options for dialogue, mission options, and flavor for the rest of the game. Because these lifepaths are so different – including entirely distinct opening missions – I won’t be surprised at launch to hear stories of players who have tried out all three before settling on the lifepath they prefer for a full playthrough. For me, the nomad was a clear winner. In this persona, the main character, V, begins life out in the Badlands surrounding Night City, and is already an experienced smuggler. One last job sends him into a new life in the city. Another Game Informer editor tackled the Corpo lifepath. In this background, V starts out in a cushy, but stressful, life in the dangerous corporate rat race, and having the wrong allies results in her being brought low and back to the streets. A third editor explored the Street Kid lifepath, where V is already an experienced hand living on the scraps of Night City, eking out hard-earned survival.

First Steps Into A Larger World

In an interesting twist, each of the three lifepaths offers a way to meet a character named Jackie Welles. Like V, your selection of lifepaths also determines Jackie’s background. For instance, you meet him on the smuggling job as a Nomad, but if you’re a Corpo, then he’s been your friend and confidante for years. Regardless of his origin, Jackie’s personality is relatively consistent across the three backgrounds. He’s a tough guy with charm and loyalty who can hold his own in a fight, and no matter which way you meet him, the story jumps forward to some time later, when a firm partnership has formed, as the two of you work together to survive on the streets of Night City.

Your lifepath intros can vary in length, but we were all generally through those crafted and individualized intros in around a half hour, at which point the story opens on a prologue mission that is the same, no matter your background. This mission, which has been seen in previous hands-off sessions of Cyberpunk 2077, shows V working together with Jackie and T-Bug – a remote netrunner on your team – to complete a job in which you must infiltrate a hideout and save a wealthy woman who has been kidnapped.

Author
Matt Miller