Animal Crossing: New Horizons Review – A Wholesome Island Oasis

4 years 1 month ago

Publisher: Nintendo
Developer: Nintendo
Release:
Rating: Everyone
Reviewed on: Switch

For nearly two decades, Animal Crossing has been an inviting little getaway for people looking to take a break from headshots and explosions. Heck, aside from the occasional wasp sting, the series is largely free of conflict overall; life in Animal Crossing is largely about relaxing and living life at your own pace, all in real-time. Animal Crossing: New Horizons is an all-inclusive package that takes the best of what’s come before and adds meaningful upgrades for returning visitors and curious newcomers alike. Looking for a soothing staycation in these troubled times? Welcome home.

New Horizons’ early hook is that you’ve signed up for a Tom Nook-arranged trip to a deserted island (you’re no longer visiting an established animal village). Here, you set down roots and eventually build a brand-new community of animal friends. There’s a fun roughing-it together vibe throughout, which is a refreshing change of pace from being the new kid in town.  The early hours almost play like a survival game, albeit one without life-or-death stakes. Even so, you’re in charge of your own fate in some significant new ways. You choose where you want to put your home, and you also get to designate plots of land for the other residents and services. I liked being able to control my island’s fate, especially since I had my own vision for how best to maximize the randomly generated landscape. Much of your island is likely to be off limits when you start, thanks to an abundance of rivers and cliffs. I was thrilled to get the tools to cross those areas, and even happier when I could place permanent solutions like ramps and bridges. 

That sense of taking charge of your destiny is core to New Horizons. Need a fishing pole? You’re going to have to fashion your own, at least early on. Foraging for materials is one of your first tasks, and you can use components like rocks and sticks at DIY tables to build tools, furniture, and other goods. Your homemade tools are adequate, but they break after a few uses. You get recipes for stronger versions before too long, but get used to watching your creations vanish in a puff of smoke. I’m torn about these fragile tools, because I like how they steer new players toward crafting. On the other hand, I grew weary of creating half a dozen fishing rods at a time to prep for longer angling sessions. Plenty of materials are available to replace broken tools, making the problem less about scarcity and more about filling time – which is something I’ve never had a problem with in Animal Crossing.

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Whether you like decorating your home, designing new clothes, or obsessively filling the museum with fossils, a large part of your enjoyment in those earlier games depended on how well you adjust to setting your own goals. On the flipside, if you didn’t get drawn in immediately, Animal Crossing could feel pretty aimless. Tom Nook has apparently heard those complaints, too, and he’s addressed them with a new Nook Miles program. Basically, just about everything you do in the game rewards you with miles  – picking fruit, talking to neighbors, visiting other players’ islands, and more. These miles can then be exchanged for gameplay upgrades, such as additional inventory space, a tool wheel, clothing items, or fancy props that you can place in your town to spruce it up. I love the miles program, and I appreciate how it rewards you for simply going about your ordinary day. It’s all tracked via an app in your new in-game phone, which is an incredibly helpful piece of tech. I constantly referred to its Critterpedia in particular, which is a handy compendium that tracks all the bugs and fish you’ve collected, as well as details about when and where they show up. Considering the abundance of critters in the world, this is especially handy.

There’s always been a good array of activities in Animal Crossing, and New Horizons adds a substantial amount of depth to most of them. I eagerly donated the first specimen of every critter I found to the museum, which now looks like an actual museum instead of a large, empty room. The pattern designer has more sophisticated options, allowing budding creators to design patterns for specific articles of clothing, such as a variety of shirts, sweaters, dresses, and hats. I never got into clothing design, but now that I can easily recreate my admittedly terrible wardrobe, it’s a loop I’m more frequently engaging with. And eventually you can terraform the land, denoting pathways and even transforming the shape of rivers and cliffs as you see fit. 

However you choose to spend your time, you’re surrounded by a wholesome crew of animals who go about their simple lives. I looked forward to seeing what kind of surprises they’d bring, whether it was a fun new piece of furniture for my house or one of several dozen emotes for my villager. Don’t expect any deep storytelling; that’s not what Animal Crossing has ever been about. I looked forward to seeing Mac’s dopey dog face in the morning, while I scurried past the pink gorilla Rocket whenever she came close because, for whatever reason, I think she’s a giant weirdo. 

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Author
Jeff Cork