15 Things I Learned From Two Hours Playing The Last Of Us Part II

3 years 10 months ago

Publisher: Sony Interactive Entertainment
Developer: Naughty Dog
Release:
Platform: PlayStation 4

After years of waiting (and a couple recent delays), The Last of Us Part II will finally release in a few short weeks. Though Game Informer has its review copy in hand, we’re still limited in how much of the experience we can discuss. For now, we can give spoiler-free impressions based on a two-hour stretch that concludes with Ellie infiltrating a hospital in Seattle – the focus of Naughty Dog’s State of Play demonstration last week.

Instead of running through this sequence step by step, I’m going to share an eclectic selection of my thoughts during these two hours. Encompassing details I found helpful, interesting, and amusing, here are 15 things that stood out to me in this specific section of The Last of Us Part II.

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1. Ellie is angry. While she’s still recognizable as the character from the original game, it’s clear that her quest for revenge is taking a toll on her. As a small example: I made Ellie stealthily assassinate a patrolling Washington Liberation Front (WLF) soldier, and though he had done her no specific wrong, she spat a disgusted “F---er” at him as he died.

2. Ellie can be funny. Though the tone is generally pretty grim, Ellie occasionally says some entertaining things while talking to herself. After trying an improbable (but effective) puzzle solution, she congratulates herself with, “That was pretty smart, Ellie.” After a harrowing sequence that has one thing after another going wrong, she finally catches her breath and says, “F--- Seattle.”

3. Stealth is satisfying. I enjoyed the original The Last of Us, but it seemed like most encounters were destined to become firefights; though going full stealth was possible, the limited options meant that I would usually end up alerting the bad guys eventually. In The Last of Us Part II, it seems more feasible to remain undetected through an encounter. One part has Ellie evading Scars – a faction at war with the WLF – through a park. By staying low in the grass, using stealth kills, and wielding quiet weapons like my bow and silenced pistol, I was able to take out all of them without being detected.

4. The "Survivor" difficulty is available for your first playthrough. It's appropriately brutal.

5. Difficulty is highly customizable. I played through the hospital infiltration on a few different challenge settings, and the gulf between them is noticeable. However, you aren’t bound to defined modes like easy, normal, or hard; you can also fine-tune specific elements of the experience, like how much damage Ellie takes, how perceptive enemies are, and how plentiful resources are in the world.

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6. Being thorough pays off. As I advanced through Seattle, I saw a handful of places off the critical path, like a liquor store and an apartment complex. Exploring these spots carries some risk, since they can be full of Infected or other humans. But they also give rewards in terms of gameplay and side stories. In the liquor store, I learned the Infected there were once WLF soldiers looking for a group of deserters. In an apartment, I found that group of deserters, along with a rare manual that unlocked a new skill tree to improve Ellie’s explosives.

7. Locked doors don’t mean you can’t get in. To gain access to one apartment, I just needed to break a window and jump in to circumvent the locked door … but it’s not always that easy. In a conference center, I saw a bunch of ammo and upgrade parts sitting on a table in a seemingly inaccessible room. I won’t spoil the full solution, but getting in there involved using the environment and the objects Ellie finds around her.

8. The environments are incredibly detailed. Places like the apartments, liquor store, and conference center don’t just feel like they are copied and pasted from a bank of assets. It’s not just about looking good graphically; each one feels like a considered space that once served its purpose in the world. From decorations on the walls of a bedroom to the desk arrangements in an office space, Ellie’s surroundings feel authentic. They don't feel like areas created to fill space in a video game.  

9. Stalkers are just the worst. As in the previous game, these Infected are difficult to detect as they attempt to sneak up on Ellie, and the tension is terrifying. In one memorable section on the way to the hospital, Ellie needs to cross a series of rooms full of these brutal hunters. Though I successfully maintained stealth past several of them, a shrieking Stalker eventually jumped me and alerted its friends, which triggered a panicked frenzy of gunfire from me that ended with a pile of dead Stalkers and a shortage of shotgun shells.

Author
Joe Juba