Review: Oculus Quest 2

3 years 7 months ago

Budding tech industries move quickly and often leave prior products in the dust: it's the nature of the business.

I've said this a lot having covered every major gaming-oriented headset since the first consumer version of the Rift was released in 2016, but: "buyer beware." Not only are headset manufacturers constantly on edge, but developers are closing down VR studios in recent years after the expected VR boom didn't match their expectations.

Even still, VR is in a very good spot at this point from a consumer standpoint. So many studios (defunct or otherwise) have contributed to the landscape in a positive way, to the point where we are spoiled for choice when it comes to quality VR games.

The Oculus Quest was one of the most ideal ways to experience that newfound glory, especially if you count the option to tether your headset to your PC for extra juice. The Oculus Quest 2 reaffirms what I said last year about the Quest: this is looking more and more like the future of VR, now.

Review: Oculus Quest 2 screenshot

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Author
Chris Carter