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Title Sort ascending Author Last update
Videogamedunkey (Yes, That Dunkey) Is Starting an Indie Publishing Company Called Bigmode admin Thursday, September 22, 2022 - 05:40
Videogame Atlas Is A Love Letter To Game Levels & Architecture admin Sunday, June 12, 2022 - 10:43
Videogame Article admin Monday, June 21, 2021 - 11:33
Video: Yooka-Laylee and the Impossible Lair speedrun with dev Chris Sutherland admin Thursday, August 20, 2020 - 07:03
Video: Writing great ensemble casts (instead of lone heroes) in games admin Wednesday, April 8, 2020 - 04:04
Video: World design for different player types admin Wednesday, March 31, 2021 - 06:18
Video: Working in games with chronic illness admin Thursday, October 8, 2020 - 05:05
Video: Why your game community is now a marketing asset admin Monday, October 19, 2020 - 12:05
Video: What you should know before making a cross-platform game admin Wednesday, April 22, 2020 - 13:45
Video: Watch a GDC Summer game music concert from insaneintherain admin Monday, August 24, 2020 - 06:22
Video: Verbal interactions with artificially intelligent NPCs admin Thursday, April 29, 2021 - 12:19
Video: Valve's Portal postmortem admin Wednesday, February 19, 2020 - 13:48
Video: Using sketches to fuel your passion project admin Tuesday, April 6, 2021 - 08:52
Video: Using side projects to battle burnout admin Tuesday, September 29, 2020 - 05:19
Video: Using project management to tame the chaos of game dev admin Friday, September 11, 2020 - 07:01
Video: Using photogrammetry to scan faces for State of Decay 2 admin Friday, April 30, 2021 - 13:23
Video: Using machine learning, live telemetry & computer vision to manage communities admin Thursday, July 23, 2020 - 07:27
Video: Using forgiveness mechanics to design better games admin Wednesday, April 1, 2020 - 13:46
Video: Using deep reinforcement learning for NPCs and playtesting admin Wednesday, May 13, 2020 - 13:23
Video: Using deep learning to combat cheating in Counter-Strike admin Friday, June 26, 2020 - 05:27
Video: Using animated gifs to sell your game admin Tuesday, June 1, 2021 - 13:29
Video: Uses and abuses of analytics in games admin Friday, July 17, 2020 - 14:52
Video: Unscoring the world of Kenshi admin Thursday, January 21, 2021 - 05:08
Video: Unearthing Japanese arcade history for historical preservation admin Tuesday, September 15, 2020 - 11:15
Video: Understanding the rules of Baba Is You admin Thursday, April 16, 2020 - 05:31
Video: Understanding the illusion of choice in game design admin Monday, March 2, 2020 - 14:25
Video: Understanding how people shop for games on Steam admin Friday, April 17, 2020 - 07:54
Video: Understanding different specialties & approaches in game production admin Friday, May 15, 2020 - 02:46
Video: Transitioning into narrative design from other roles admin Monday, May 24, 2021 - 12:59
Video: Towards a filmic quality at 30 FPS admin Tuesday, May 4, 2021 - 06:33
Video: Tips for jumpstarting creativity and finishing your games admin Monday, September 14, 2020 - 07:11
Video: Tips for building diverse teams admin Tuesday, October 13, 2020 - 15:34
Video: Tips and tools for finding inspiration when you're stuck admin Wednesday, July 8, 2020 - 06:00
Video: Three tips for becoming a better artist immediately admin Tuesday, April 6, 2021 - 03:52
Video: The world generation tech behind Far Cry 5 admin Monday, November 30, 2020 - 05:14
Video: The value of large spenders in free-to-play games admin Tuesday, February 2, 2021 - 06:44
Video: The tech behind Inkle's interactive film scripts admin Thursday, January 28, 2021 - 07:02
Video: The student success story behind Ashwalkers admin Tuesday, April 27, 2021 - 11:07
Video: The story behind competitive speedcubing admin Tuesday, February 23, 2021 - 13:46
Video: The Sounds of Year Walk and DEVICE 6 admin Monday, January 25, 2021 - 13:39
Video: The secrets to creating an indie game franchise admin Tuesday, July 14, 2020 - 10:30
Video: The physics powering Just Cause 4's many vehicles admin Friday, May 21, 2021 - 14:50
Video: The origins of Starlink: Battle for Atlas admin Thursday, October 22, 2020 - 08:21
Video: The origin story of Void Bastards' striking art style admin Wednesday, April 22, 2020 - 04:38
Video: The mechanics of explosive growth in Roblox admin Thursday, July 2, 2020 - 13:25
Video: The lighting technology of Detroit: Become Human admin Monday, October 26, 2020 - 05:42
Video: The Kine game dev postmortem admin Friday, April 24, 2020 - 06:17
Video: The interlocking aesthetic and design of Pode admin Monday, March 29, 2021 - 14:08
Video: The efficient art direction of Tooth and Tail admin Monday, December 7, 2020 - 14:00
Video: The distributed art direction of What Remains of Edith Finch admin Thursday, June 18, 2020 - 13:10
Video: The developers of Ghostrunner discuss the making a cyberpunk platformer admin Friday, October 23, 2020 - 11:26
Video: The data-driven game design of Rainbow Six Siege admin Wednesday, October 7, 2020 - 07:03
Video: The cost of doing nothing about trolls admin Sunday, December 6, 2020 - 18:55
Video: The combat animations of Middle-earth: Shadow of War admin Tuesday, February 9, 2021 - 14:35
Video: The business of fair play admin Thursday, October 1, 2020 - 14:30
Video: The benefits of Paradox's long-term DLC model admin Friday, March 20, 2020 - 11:24
Video: The basics of VFX particles admin Friday, February 12, 2021 - 04:50
Video: The basics of recording video game dialogue admin Monday, February 1, 2021 - 05:33
Video: The art of FAITH: horror at 192x160 pixels admin Thursday, April 22, 2021 - 14:46
Video: The appeal of 'legacy' board games admin Thursday, January 14, 2021 - 06:23
Video: The AI powering Spidey's foes in Marvel's Spider-Man admin Thursday, May 20, 2021 - 04:45
Video: The AI of Assassin's Creed Origins admin Monday, February 8, 2021 - 12:31
Video: Telling location-based stories in games admin Thursday, December 17, 2020 - 04:28
Video: System design advice for mobile free-to-play games admin Wednesday, July 15, 2020 - 14:40
Video: Strategies for small developers launching their first game admin Monday, September 14, 2020 - 13:12
Video: Storytelling with verbs to better integrate narrative and gameplay admin Tuesday, March 31, 2020 - 13:03
Video: Storytelling lessons learned in 14 years at BioWare admin Monday, March 23, 2020 - 13:59
Video: Speedrunning Skyrim with Skyrim dev Jonah Lobe admin Friday, August 14, 2020 - 09:25
Video: Simulating the wind of God of War admin Wednesday, June 2, 2021 - 13:33
Video: Simple and powerful animation compression admin Friday, December 11, 2020 - 04:38
Video: Shading the world of Anthem admin Tuesday, March 16, 2021 - 09:00
Video: Shader and surface-driven GPU particle FX techniques admin Thursday, January 21, 2021 - 13:10
Video: Robin Hunicke's Q& A about working together, apart, in dynamic times admin Monday, August 31, 2020 - 11:01
Video: Rewarding exploration with collectibles in level design admin Tuesday, May 18, 2021 - 04:36
Video: Republic Commando speedrun with dev commentary from Harley Baldwin admin Friday, August 21, 2020 - 07:08
Video: Refactoring Assassin's Creed Origins' NPC mission system admin Monday, March 16, 2020 - 17:50
Video: Redesigning combat for the new God of War admin Wednesday, April 28, 2021 - 07:11
Video: Quad mesh simplification in the Frostbite engine admin Tuesday, August 18, 2020 - 14:52
Video: Putting production at the heart of the team admin Wednesday, January 27, 2021 - 11:56
Video: Procedural level design in XCOM 2 admin Monday, March 2, 2020 - 04:55
Video: Preventing online harassment in games by studying social media's failures admin Monday, September 21, 2020 - 11:38
Video: Playtesting Overwatch admin Friday, August 14, 2020 - 13:25
Video: Overcoming creative block on Super Crush KO admin Wednesday, April 8, 2020 - 13:22
Video: Optimizing game server performance for The Division 2 admin Friday, May 1, 2020 - 05:07
Video: Optimizing collision detection in Titanfall admin Wednesday, August 12, 2020 - 14:15
Video: Obsidian's tools for authoring branching dialogue admin Thursday, May 6, 2021 - 12:45
Video: Next-level creature sound design admin Monday, January 18, 2021 - 05:49
Video: Narrative nuances in mobile game design admin Thursday, March 25, 2021 - 10:45
Video: Mystery Steam Reviews, but scary because Resident Evil has given birth admin Thursday, November 5, 2020 - 12:15
Video: Matching the world to the player with procedural regeneration admin Tuesday, August 18, 2020 - 06:51
Video: Making your game look beautiful on the Oculus Quest admin Monday, April 27, 2020 - 14:11
Video: Making the designer-writer collaboration work in game dev admin Thursday, September 3, 2020 - 06:17
Video: Making Marketing Mistakes with Innersloth's Victoria Tran admin Friday, April 9, 2021 - 08:05
Video: Making better games by understanding human error admin Thursday, March 19, 2020 - 11:31
Video: Maintaining your mental health while working in games admin Friday, October 2, 2020 - 13:38
Video: Level design for non-linear story discovery in Tacoma admin Monday, July 20, 2020 - 14:11
Video: Lessons learned creating merchandise for Alto's Adventure admin Tuesday, July 21, 2020 - 13:17
Video: Lessons learned about matchmaking for engagement in Halo 5 admin Thursday, April 9, 2020 - 12:53
Video: Lessons from Warframe's community management admin Monday, March 1, 2021 - 05:21
Video: Lessons from Sony Interactive Entertainment's localization process admin Thursday, December 3, 2020 - 12:31