Videogamedunkey (Yes, That Dunkey) Is Starting an Indie Publishing Company Called Bigmode |
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Thursday, September 22, 2022 - 05:40 |
Videogame Atlas Is A Love Letter To Game Levels & Architecture |
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Sunday, June 12, 2022 - 10:43 |
Videogame Article |
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Monday, June 21, 2021 - 11:33 |
Video: Yooka-Laylee and the Impossible Lair speedrun with dev Chris Sutherland |
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Thursday, August 20, 2020 - 07:03 |
Video: Writing great ensemble casts (instead of lone heroes) in games |
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Wednesday, April 8, 2020 - 04:04 |
Video: World design for different player types |
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Wednesday, March 31, 2021 - 06:18 |
Video: Working in games with chronic illness |
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Thursday, October 8, 2020 - 05:05 |
Video: Why your game community is now a marketing asset |
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Monday, October 19, 2020 - 12:05 |
Video: What you should know before making a cross-platform game |
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Wednesday, April 22, 2020 - 13:45 |
Video: Watch a GDC Summer game music concert from insaneintherain |
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Monday, August 24, 2020 - 06:22 |
Video: Verbal interactions with artificially intelligent NPCs |
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Thursday, April 29, 2021 - 12:19 |
Video: Valve's Portal postmortem |
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Wednesday, February 19, 2020 - 13:48 |
Video: Using sketches to fuel your passion project |
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Tuesday, April 6, 2021 - 08:52 |
Video: Using side projects to battle burnout |
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Tuesday, September 29, 2020 - 05:19 |
Video: Using project management to tame the chaos of game dev |
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Friday, September 11, 2020 - 07:01 |
Video: Using photogrammetry to scan faces for State of Decay 2 |
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Friday, April 30, 2021 - 13:23 |
Video: Using machine learning, live telemetry & computer vision to manage communities |
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Thursday, July 23, 2020 - 07:27 |
Video: Using forgiveness mechanics to design better games |
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Wednesday, April 1, 2020 - 13:46 |
Video: Using deep reinforcement learning for NPCs and playtesting |
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Wednesday, May 13, 2020 - 13:23 |
Video: Using deep learning to combat cheating in Counter-Strike |
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Friday, June 26, 2020 - 05:27 |
Video: Using animated gifs to sell your game |
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Tuesday, June 1, 2021 - 13:29 |
Video: Uses and abuses of analytics in games |
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Friday, July 17, 2020 - 14:52 |
Video: Unscoring the world of Kenshi |
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Thursday, January 21, 2021 - 05:08 |
Video: Unearthing Japanese arcade history for historical preservation |
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Tuesday, September 15, 2020 - 11:15 |
Video: Understanding the rules of Baba Is You |
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Thursday, April 16, 2020 - 05:31 |
Video: Understanding the illusion of choice in game design |
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Monday, March 2, 2020 - 14:25 |
Video: Understanding how people shop for games on Steam |
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Friday, April 17, 2020 - 07:54 |
Video: Understanding different specialties & approaches in game production |
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Friday, May 15, 2020 - 02:46 |
Video: Transitioning into narrative design from other roles |
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Monday, May 24, 2021 - 12:59 |
Video: Towards a filmic quality at 30 FPS |
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Tuesday, May 4, 2021 - 06:33 |
Video: Tips for jumpstarting creativity and finishing your games |
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Monday, September 14, 2020 - 07:11 |
Video: Tips for building diverse teams |
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Tuesday, October 13, 2020 - 15:34 |
Video: Tips and tools for finding inspiration when you're stuck |
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Wednesday, July 8, 2020 - 06:00 |
Video: Three tips for becoming a better artist immediately |
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Tuesday, April 6, 2021 - 03:52 |
Video: The world generation tech behind Far Cry 5 |
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Monday, November 30, 2020 - 05:14 |
Video: The value of large spenders in free-to-play games |
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Tuesday, February 2, 2021 - 06:44 |
Video: The tech behind Inkle's interactive film scripts |
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Thursday, January 28, 2021 - 07:02 |
Video: The student success story behind Ashwalkers |
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Tuesday, April 27, 2021 - 11:07 |
Video: The story behind competitive speedcubing |
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Tuesday, February 23, 2021 - 13:46 |
Video: The Sounds of Year Walk and DEVICE 6 |
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Monday, January 25, 2021 - 13:39 |
Video: The secrets to creating an indie game franchise |
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Tuesday, July 14, 2020 - 10:30 |
Video: The physics powering Just Cause 4's many vehicles |
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Friday, May 21, 2021 - 14:50 |
Video: The origins of Starlink: Battle for Atlas |
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Thursday, October 22, 2020 - 08:21 |
Video: The origin story of Void Bastards' striking art style |
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Wednesday, April 22, 2020 - 04:38 |
Video: The mechanics of explosive growth in Roblox |
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Thursday, July 2, 2020 - 13:25 |
Video: The lighting technology of Detroit: Become Human |
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Monday, October 26, 2020 - 05:42 |
Video: The Kine game dev postmortem |
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Friday, April 24, 2020 - 06:17 |
Video: The interlocking aesthetic and design of Pode |
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Monday, March 29, 2021 - 14:08 |
Video: The efficient art direction of Tooth and Tail |
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Monday, December 7, 2020 - 14:00 |
Video: The distributed art direction of What Remains of Edith Finch |
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Thursday, June 18, 2020 - 13:10 |
Video: The developers of Ghostrunner discuss the making a cyberpunk platformer |
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Friday, October 23, 2020 - 11:26 |
Video: The data-driven game design of Rainbow Six Siege |
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Wednesday, October 7, 2020 - 07:03 |
Video: The cost of doing nothing about trolls |
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Sunday, December 6, 2020 - 18:55 |
Video: The combat animations of Middle-earth: Shadow of War |
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Tuesday, February 9, 2021 - 14:35 |
Video: The business of fair play |
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Thursday, October 1, 2020 - 14:30 |
Video: The benefits of Paradox's long-term DLC model |
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Friday, March 20, 2020 - 11:24 |
Video: The basics of VFX particles |
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Friday, February 12, 2021 - 04:50 |
Video: The basics of recording video game dialogue |
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Monday, February 1, 2021 - 05:33 |
Video: The art of FAITH: horror at 192x160 pixels |
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Thursday, April 22, 2021 - 14:46 |
Video: The appeal of 'legacy' board games |
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Thursday, January 14, 2021 - 06:23 |
Video: The AI powering Spidey's foes in Marvel's Spider-Man |
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Thursday, May 20, 2021 - 04:45 |
Video: The AI of Assassin's Creed Origins |
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Monday, February 8, 2021 - 12:31 |
Video: Telling location-based stories in games |
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Thursday, December 17, 2020 - 04:28 |
Video: System design advice for mobile free-to-play games |
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Wednesday, July 15, 2020 - 14:40 |
Video: Strategies for small developers launching their first game |
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Monday, September 14, 2020 - 13:12 |
Video: Storytelling with verbs to better integrate narrative and gameplay |
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Tuesday, March 31, 2020 - 13:03 |
Video: Storytelling lessons learned in 14 years at BioWare |
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Monday, March 23, 2020 - 13:59 |
Video: Speedrunning Skyrim with Skyrim dev Jonah Lobe |
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Friday, August 14, 2020 - 09:25 |
Video: Simulating the wind of God of War |
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Wednesday, June 2, 2021 - 13:33 |
Video: Simple and powerful animation compression |
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Friday, December 11, 2020 - 04:38 |
Video: Shading the world of Anthem |
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Tuesday, March 16, 2021 - 09:00 |
Video: Shader and surface-driven GPU particle FX techniques |
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Thursday, January 21, 2021 - 13:10 |
Video: Robin Hunicke's Q& A about working together, apart, in dynamic times |
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Monday, August 31, 2020 - 11:01 |
Video: Rewarding exploration with collectibles in level design |
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Tuesday, May 18, 2021 - 04:36 |
Video: Republic Commando speedrun with dev commentary from Harley Baldwin |
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Friday, August 21, 2020 - 07:08 |
Video: Refactoring Assassin's Creed Origins' NPC mission system |
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Monday, March 16, 2020 - 17:50 |
Video: Redesigning combat for the new God of War |
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Wednesday, April 28, 2021 - 07:11 |
Video: Quad mesh simplification in the Frostbite engine |
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Tuesday, August 18, 2020 - 14:52 |
Video: Putting production at the heart of the team |
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Wednesday, January 27, 2021 - 11:56 |
Video: Procedural level design in XCOM 2 |
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Monday, March 2, 2020 - 04:55 |
Video: Preventing online harassment in games by studying social media's failures |
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Monday, September 21, 2020 - 11:38 |
Video: Playtesting Overwatch |
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Friday, August 14, 2020 - 13:25 |
Video: Overcoming creative block on Super Crush KO |
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Wednesday, April 8, 2020 - 13:22 |
Video: Optimizing game server performance for The Division 2 |
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Friday, May 1, 2020 - 05:07 |
Video: Optimizing collision detection in Titanfall |
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Wednesday, August 12, 2020 - 14:15 |
Video: Obsidian's tools for authoring branching dialogue |
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Thursday, May 6, 2021 - 12:45 |
Video: Next-level creature sound design |
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Monday, January 18, 2021 - 05:49 |
Video: Narrative nuances in mobile game design |
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Thursday, March 25, 2021 - 10:45 |
Video: Mystery Steam Reviews, but scary because Resident Evil has given birth |
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Thursday, November 5, 2020 - 12:15 |
Video: Matching the world to the player with procedural regeneration |
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Tuesday, August 18, 2020 - 06:51 |
Video: Making your game look beautiful on the Oculus Quest |
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Monday, April 27, 2020 - 14:11 |
Video: Making the designer-writer collaboration work in game dev |
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Thursday, September 3, 2020 - 06:17 |
Video: Making Marketing Mistakes with Innersloth's Victoria Tran |
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Friday, April 9, 2021 - 08:05 |
Video: Making better games by understanding human error |
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Thursday, March 19, 2020 - 11:31 |
Video: Maintaining your mental health while working in games |
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Friday, October 2, 2020 - 13:38 |
Video: Level design for non-linear story discovery in Tacoma |
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Monday, July 20, 2020 - 14:11 |
Video: Lessons learned creating merchandise for Alto's Adventure |
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Tuesday, July 21, 2020 - 13:17 |
Video: Lessons learned about matchmaking for engagement in Halo 5 |
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Thursday, April 9, 2020 - 12:53 |
Video: Lessons from Warframe's community management |
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Monday, March 1, 2021 - 05:21 |
Video: Lessons from Sony Interactive Entertainment's localization process |
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Thursday, December 3, 2020 - 12:31 |