4 years 2 months ago
Bloodstained: Ritual of the Night won't be getting the Roguelike Dungeon mode that was promised after it was unlocked as a stretch goal during its Kickstarter campaign.
In a Kickstarter update, the game's director Koji Igarashi said a Roguelike mode will not be possible as "the code that was created early in the game’s development is not currently compatible with this type of gameplay (especially a procedurally generated castle)."
[ignvideo url="https://www.ign.com/videos/2019/06/26/bloodstained-ritual-of-the-night-review"]
The Roguelike Dungeon mode was a $5,000,000 stretch goal that was reached in June 2015 during Bloodstained's Kickstarter campaign. The mode would have used procedural generation to create a new castle for players to beat each time they played. "Once you’ve explored its passages and defeated its boss, you’ll get a code that will enable you to share your randomly generated dungeon with a friend," reads the official description of the mode.
Igarashi and his development team at ArtPlay have apologised for not fulfilling the planned feature but will be replacing it with a Randomizer mode. "Before starting a game, players can choose up to eight different game parameters to be randomized during the playthrough," the developer explains.
Players can choose to shuffle around items, chests, quests, shops, enemy drops, save and warp rooms, crafting results, and which boss ends the game. ArtPlay says that there will be safeguards on certain items, however, so that players don't encounter a situation in which they are unable to complete the game.