11 Bit Studios moves The Thaumaturge release date to March

1 month 2 weeks ago

The Thaumaturge will now launch slightly later than planned, on 4th March, despite work on the game being complete.

Writing on social media today, publisher 11 Bit Studios said it had actively chosen to delay the game due to "February's busy launch period". This month's releases include Ubisoft's Skull and Bones (on the 16th) and Final Fantasy 7 Rebirth (on the 29th).

"The game is complete, but we want to give it space so it can be enjoyed the way we believe it deserves," the publisher wrote in a post on X. "See you in 1905 Warsaw and thank you for your patience!"

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Tom Phillips

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Palworld devs' next game is a base-building Dead Cells and Hollow Knight mash-up

1 month 2 weeks ago

When I first saw Never Grave: The Witch And The Curse rising up the Steam Next Fest charts at the end of last week, I thought, "Oh! That's a neat Hollow Knight-looking Metroivanida roguelike, I'll definitely give that a go." And having played its demo over the weekend, I can confirm: it's certainly an intriguing little thing that I'll be keen to keep an eye on when it launches into early access, possibly sometime next month.

The biggest surprise was that, despite its very Hollow Knight-looking visuals, it actually plays more like Dead Cells in practice. Instead of being a sentient lump of flesh able to inhabit infinite bodies, you're a magical witch's hat that can possess, discard and rematerialise your chosen sack of limbs at the touch of a button. The second thing that surprised me was that it also has quite a substantial base/village building aspect to it on the side, and the third - well, perhaps this isn't so much of a surprise given everything I've just said, because it also turns out this is the next game from Palworld developers Pocketpair. Yep, it all makes a bit more sense now.

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Author
Katharine Castle

Two Great, Bloody Action Games Are Hitting Game Pass This Week

1 month 2 weeks ago

This week love is in the air, but so are monstrous demons, brain-dead zombies, sword-swinging heroes, and plenty of gunfire. If you’re a Game Pass subscriber, you’ll be able to download 2020’s remake of Resident Evil 3 on February 13, and Bloodstained: Ritual of the Night on February 14.

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Author
Claire Jackson

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Patch 6.55 FFXIV Art of Y’shtola, Thancred, and Urianger Released

1 month 2 weeks ago

Patch 6.55 FFXIV Art of Y’shtola, Thancred, and Urianger Released

Square Enix teased new art of the FFXIV Scions of the Seventh Dawn characters Y’shtola, Urianger, and Thancred. All three designs involve their updated looks as of patch 6.55, leading into Dawntrail, and are drawn by Yusuke Mogi.

The Urianger art from FFXIV patch 6.55 was the first to appear. It shows him in his Lithomancer attire, and he has his cards spread out in front of him in the image.

https://twitter.com/FF_XIV_EN/status/1755562201493168400

The Thancred FFXIV art appeared after that. It showed him as a Gunbreaker, which has been his role for a number of expansions.

https://twitter.com/FF_XIV_EN/status/1755924600519876793

Author
Jenni Lada

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Banishers: Ghosts Of New Eden review: an accomplished and emotional action adventure

1 month 2 weeks ago

"Banishers took a while to kick in," I wrote in the RPS group chat last week, "but I fought a monster made of angry witch-hunting jam last night." It was a pivotal boss fight about half way through Don't Nod's ghost hunting action-adventure RPG Banishers: Ghosts Of New Eden, and typical of the over-the-top, slightly ridiculous, but entirely earnest drama of the game that joyfully pulls you along. Don't Nod - who I am starting to suspect make their magic teen angsthologies to fund their real passion for "grimdark grown-up fantasy that you sort of suspect should be a book series" - have followed up 2018's third-person action effort Vampyr with this new semi-epic.

Banishers has a lot in common with the interwar bloodsucker, including methodical investigations and stacking moral choices, but is a much more accomplished effort. Banishers combines a sweeping, tragic love story with some very decent swashbuckling, shooting possessed skeletons in the face, and being disappointed at Puritans. A perfect game, some may say. I'd elevator-pitch it to you as a sort of goth Uncharted where you find-and-replace "treasure" with "ghosts".

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Author
Alice Bell

Watch this short film about breaking the limits of Red Dead Redemption 2's landscape, and feel joy

1 month 2 weeks ago

I remember reading about The Grannies a while back. They're a group of game devs based in Melbourne who formed a gang (the titular Grannies) of older people in Rockstars rootin', tootin' cowboy RPG Red Dead Redemption 2 - specifically Red Dead Online. In the pursuit of fun, The Grannies, using a glitch known to a lot of the community, broke through the invisible walls in the game's wild west and into another, wilder west - a landscape nobody was really meant to see.

Marie Foulston, a curator who specialises in installations focused on video games, made a short documentary film about them and what they saw in 2019. Now V Buckenham (who has made many things, but may be known to most as the creator of Cheap Bots Done Quick!) to present The Grannies to watch for free online, in an immersive website experience that itslef looks like a glitching out landscape.

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Author
Alice Bell

The voice actor behind "PEGI 18" says he was paid just €200

1 month 2 weeks ago

You may not know his name, but Richard Wells is one of the most-heard voices in video games - and now he's blowing up on TikTok.

Wells' TikTok account, which he created last Friday, now has over 17m views - mostly on his first video, where he reveals himself as the voice of video gaming's PEGI logos.

Yes, Wells voiced the "PEGI 12" and "PEGI 18" logos that play before video game trailers - and now, he's told fans he was only paid €200 (£170) years ago to do it.

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Tom Phillips

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Dead Cells designer calls decision to end development "the worst imaginable asshole move"

1 month 2 weeks ago

Former lead designer and developer on Dead Cells Sébastien Benard has called the decision to end development on the game "the worst imaginable asshole move" by publisher Motion Twin.

Benard worked on Dead Cells until late 2019, before establishing his own one-man studio called Deepnight. Now, he's posted his thoughts on Dead Cells' development being ended on the game's Discord server, after being asked for his opinion (as spotted by PCGamesN).

After a quick check by Eurogamer, Benard's posts no longer seem to be available on the server at the time of writing, though many users are still discussing what he wrote.

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Liv Ngan

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Nightingale is pretty fantasy survival with a BioWare pedigree, but it takes a while to sing

1 month 2 weeks ago

Palworld has its Pokémon (of the legally distinct variety); Ark has its dinosaurs; Enshrouded is like a third-person action-adventure in a survival game skin; Conan is Conan; Valheim immediately taps into the Viking fantasy; but even after eight or so hours with Inflexion Games' upcoming survival and crafting adventure Nightingale, it's not so easy to define its thing.

But let's start with the fae; in Nightingale, Inflexion – a studio founded by former BioWare bigwig Aaryn Flynn - has conjured up an alternative history of magic and Victoriana that's at least partially indebted to Susanna Clarke's sprawling novel Jonathan Strange & Mr Norrell. Magic in Nightingale's version of Victorian-era Earth is, thanks to humanity's early brush with the fae, both real and commonplace, and Nightingale - the pioneering city of magical research and portal travel that gives the game its name - was the pride of mankind until calamity struck and the world was engulfed in a deadly miasma. Some attempted to escape through Nightingale's portals, but when the network collapsed, they were catapulted into distant fae realms – and you as a player count yourself in this unlucky group known as Realmwalkers – forced to fend for themselves in hostile climes as they seek a way home.

Author
Matt Wales

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After a few hours, Nightingale feels like one of the weirder Elder Scrolls RPGs

1 month 2 weeks ago

The major thing Inflexion's fantasy survival sim Nightingale gets right is that it makes procedural generation feel like sorcery. "Procgen" has become a ubiquitous concept in game design and especially survival game design, and I fear we've all lost sight of how magical it is to summon a landscape full of idiosyncratic flourishes from a hidden dataset. It's partly, in fairness, that many semi-randomised settings feel indistinct, smooshed together with little of the character you'd get from a "hand-made" environment and setting. Nightingale slices through the ennui in a couple of ways.

One is that this is a relatively storied and text-driven survival experience, with a self-summoning fairy narrator, Puck, who immediately buries you in Shakespearean turns of phrase as he weaves the history of a multiple-dimensional universe of "Fae" realms, roamed by creatures of Irish, English and Scottish myth and legend. I'm not sure Puck will be everybody's cup of tea as principal quest-giver and narrator - according to Inflexion boss Aaryn Flynn, some early players have struggled to make head or tail of his dialogue. But he helps conjure up an eldritch mood that sets Nightingale apart from most genre fantasies, including the Dragon Age titles Flynn once worked on at BioWare.

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Author
Edwin Evans-Thirlwell

DF Weekly: what should expect from Xbox's business update this week?

1 month 2 weeks ago

In this week's DF Direct Weekly, we spend some quality time with Helldivers 2, get to grips with the Final Fantasy 7 Rebirth demo and say a lot of positive things about the upcoming Penny's Big Breakaway - but discussion is dominated by the big Microsoft story. Just what's going on with its multi-platform plans? Why didn't the Xbox team provide immediate clarity and shut down rumours that have clearly spiralled out of control? If a 'business update' is coming this week, does that mean that some or all of the rumours are true?

The rumours in question are suggesting that a number of Xbox-exclusive titles are on their way to other platforms. On the face of it, that's nothing new. A number of Xbox properties have transitioned across to rival platforms - including PlayStation. Acquired IPs such as Minecraft and Call of Duty have always been multi-platform and will continue to be. The notion of lower profile games such as Hi-Fi Rush or Pentiment moving over to other consoles also shouldn't be that much of a big deal. Indeed, by exposing more users to these games, Microsoft may even gain some converts to its ecosystem - whether it's on console or PC.

The bone of contention appears to be its higher profile exclusives, with the likes of Halo and Indiana Jones mentioned - and that's caused a spectacular backlash, particularly amongst the Xbox influencers on Twitter/X who have relationships with Xbox execs. The theory, as I understand it, is this: if the crown jewels of the Xbox experience are available on PlayStation, why would anyone need an Xbox? Buying a PlayStation would offer access to the best of both worlds, negating the need to buy an Xbox in the first place. In turn, this has led to conjecture that Microsoft may even exit the hardware market.

Author
Richard Leadbetter

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Honkai Impact 3rd Coralie and Helia Battlesuits Detailed

1 month 2 weeks ago

Honkai Impact 3rd Coralie and Helia Battlesuits Detailed

HoYoVerse offered insight into two new Honkai Impact 3rd characters, as it briefly went over the Battlesuits for Coralie 6626 Planck and Erdos Helia. These are called Valkyrie Blastmetal and Valkyrie Boltstorm, respectively, and each one is an A-rank unit.

Coralie is going to be a free Battlesuit, as you can get her by playing Part 2 Chapter I, but she’ll also be in Battlesuit Supply. She’s a PSY character who deals fire damage with her Rocket Hammer. Her basic attack is capable of a three-hit combo and is called Gently Wakes Up Sleeping Hearts. Her skill is Secretly Sweeping Away Obstacles and hits enemies multiple times either on the ground or in the air, and this can be weapon-enhanced if she has the Hammering Feel buff. Her Ultimate is Quietly Blasting Open Shut Doors and deals AOE damage while also possibly dealing more damage if the player mashes the action button. She also has the Astral Ring Skill Carinae: Secretly Relying on the Rite of Oblivion, which uses Quantum Mech Energy to hit harder.

Author
Jenni Lada

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Start a boring and stressful maintenance job in this former Arkane level designer's upcoming game

1 month 2 weeks ago

As a big fan of moody first-person games where you follow procedures to do a job, I'm quite interested in the recent announcement of Threshold. Made by a former Arkane level designer, it's about a train maintenance job at a border post atop the world's tallest mountain, where the air is so thin you need to huff top-ups from cans. Concrete information on Threshold is a bit thin at this point but I can tell you that you have a bucket and some planks, so what more do you need to know? Check out the announcement trailer, below.

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Author
Alice O'Connor

New Shonen Jump Series Is Super Psychic Policeman Chojo

1 month 2 weeks ago

New Shonen Jump Series Is Super Psychic Policeman Chojo

There’s yet another new Shonen Jump manga series to ready, with Super Psychic Policeman Chojo now available worldwide. People can read it in English on MangaPlus or Viz Media, as this is a simulpub release. 

As the title suggests, this is something of a buddy cop comedy with supernatural elements. Meguru Chojo is the “super psychic policeman” in question, and his partner who we follow in the first chapter is the ordinary, but extremely capable, Nao Ippongi. The game begins by explaining that psychic investigators use telepathic and precognitive powers to solve crimes, and Meguru is someone who ended up as a cop instead of with the CIA or FBI. The two are stationed in Kabukicho, and Nao quickly learns the downside of working with such an individual and that the team takes “absolutely no pride in” him. The rest of the chapter goes over Nao learning more about this “special” individual and how to work with him.

This is the second new manga to appear in Shonen Jump in February 2024. Astro Babyalso made its debut. It also features supernatural elements, as a strange virus tied to a meteorite causes abnormal, cannibalistic behavior in those affected and the lead is a young soldier protecting the baby of a woman he loves.

Author
Jenni Lada

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Screenshot Saturday Mondays: A dashing wizard and a grasping church

1 month 2 weeks ago

Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been caught by high-speed platforming, a creative use of your own corpse, a contribution to the yellow paint discourse, and more. Check out these attractive and interesting indie games!

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Author
Alice O'Connor

Review: Ultros Is a Psychedelic Trip With a Familiar Formula

1 month 2 weeks ago

Ultros review

I'm a very visual person. The first thing I notice about any kind of medium is how good it looks. I've put down comic books, games, and movies I otherwise liked because the art didn't hit right. Inversely, I've also enjoyed things I otherwise may not have because I love the style. Although, of course, the ideal would be good art and something enjoyable. Luckily, Ultros fell on the high end of that spectrum.

Ultros is a psychedelic sci-fi Metroidvania that takes place inside something called The Sarcophagus. The main character seemingly crash-landed on this entity or vessel. As a result, she becomes entangled in the overarching narrative of events unfolding there. From a storyline perspective, that's really as in depth as I feel I can go without starting to spoil things.

The instant appeal of the art style cannot be overstated. I don't think I've ever seen a game lean this heavily into a psychedelic aesthetic like Ultros. The world, the characters, and the UI all stand out and are simply dripping with style. Such excellence is unsurprising given Niklas Åkerblad, also known as El Huervo, spearheaded the art direction. For those unaware, Åkerblad did the critically acclaimed cover art for both Hotline Miami games. However, there are accessibility options to turn down saturation or blur the background. This way even if you feel the colors and everything on screen is too much, you can adjust to your taste. I always appreciate when devs include this sort of forethought when designing their games.

Author
Cory Dinkel

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2018’s Best Co-Op Game Almost Made My Partner Dump Me

1 month 2 weeks ago

There is a lot of advice out there about how to maintain a healthy relationship with your significant other. Communicate effectively, set aside time to spend with each other, things like that. Having been in a relationship with my partner for nine years, I like to think we are pretty good at these things. Not much can…

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Willa Rowe

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Suicide Squad: Kill the Justice League overhauls leaderboard due to "major unintended bug"

1 month 2 weeks ago

Suicide Squad: Kill the Justice League is getting a new leaderboard thanks to a "major unintended bug" which caused the Burn status to scale incorrectly.

Rocksteady became aware of the bug when players began reaching Mastery Levels during the postgame "beyond our wildest expectations", the developer said on the Suicide Squad: Kill the Justice League Discord server.

"As Mastery levels increased, Burn's damage also increased," Rocksteady explained, adding this was not "what the game was balanced for at launch". The developer is fixing the scaling bug, it said, and once the fix is in place a new leaderboard will begin.

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Liv Ngan

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Skald: Against the Black Priory stirs the emotional memories of retro RPGs

1 month 2 weeks ago

When is the magical turning point in time that something considered old becomes cool again? I ask because I just enabled a CRT filter in Skald: Against the Black Priory and I squealed with joy to see it. Distortedly curved edges: phwoar - who knew? What's strange is that I can distinctly remember when I binned CRTs off in favour of flat screens, wondering in wide-eyed awe at the visible corners of my screen. I didn't think then that I'd ever go back. And yet now: squeal! So old it's cool again.

It's not the only element of old that Skald: Against the Black Priory plays on. Really, the whole thing is dressed to evoke exactly that feeling, specifically for the C64 crowd. If you played an RPG there, or thereabouts, you'll know this. You'll know the turn-based combat, you'll know the text-driven adventuring, you'll know the interface with the empty spaces, which yearn for companions to fill them. You'll also know the look, and as with the CRT filter, the game doesn't hold back - there's even the option to enable a faithful C64 colour palette if you wish.

But there's a cleverness underneath. This isn't a one-to-one recreation because, if it were, chances are you'd find it quite annoying to play. What's appealing is the emotional memory; your mind has worn away the aggravating edges of old experiences over time, like a stone tumbling smooth in the sea. That's what these retro games have to be: smoothed memories.

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Author
Robert Purchese

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Helldivers 2 updates target server and reward issues as Arrowhead apologise for rocky launch

1 month 2 weeks ago

Helldivers 2 is yet another example of a predominantly co-op game being a victim of its own success. Since its launch, the servers have buckled under the weight of keen conscripts ready to exterminate some bugs. There's been frequent disconnects, matchmaking issues, and post-game rewards not showing up for some folks. But Arrowhead CEO Johan Pilestedt has offered some comfort, saying that they've popped three hotfixes live to fix some of these issues.

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Author
Ed Thorn

Doctor Who boss dubs long-rumoured Fortnite collaboration "a complete myth"

1 month 2 weeks ago

UPDATE 13/2/24: The BBC has told Eurogamer there are no "current" plans for Doctor Who within Fortnite.

Yesterday, Doctor Who showrunner Russell T Davies appeared to pour cold water on a long-rumoured collaboration between the Beeb's top sci-fi show and Epic Games' metaverse. Now, the BBC has confirmed it.

"We have nothing in current development in Fortnite," a BBC spokesperson told Eurogamer today.

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Author
Tom Phillips

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Final Fantasy 7 Rebirth demo players are arguing about yellow paint

1 month 2 weeks ago

The demo for Final Fantasy 7 Rebirth has been out a week and, beyond sharing piano covers, now players are arguing about yellow paint.

It's a familiar trope in many video games: essentially, developers indicate the correct path by adding bright yellow paint to scalable ledges and ladders.

It's also a debate that has raged for years. When the Resident Evil 4 remake demo was released, players complained about yellow paint being used on breakable objects. Now the discourse has erupted again.

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Author
Ed Nightingale

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Helldivers 2 dev says sleep "crucial" before team can address further issues

1 month 2 weeks ago

Helldivers 2 developer Arrowhead Game Studios has apologised to players for the "frustrating" issues they're facing in the game and said it was now "crucial" its team get some sleep.

The sentiment was relayed in a note posted on Steam following server maintenance yesterday, in which the developer released three "rapid-fixes". The issues addressed during maintenance were related to logins, server capacity, and progression and rewards.

However, the issues haven't been fully resolved and Arrowhead said it is "doing our utmost to make it right". "In order to do so," the studio added, "right now it is crucial that our team gets some sleep and we will be back at this again in a few hours".

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Liv Ngan

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The Maw - 12th-17th February 2024

1 month 2 weeks ago

It's the middle of February, and the games are afoot. This week brings at least one major news event in the shape of a "business update" from Microsoft about "our vision for the future of Xbox", which is widely rumoured to be the announcement that first-party Xbox titles will come to rival consoles. Why is this of interest to us, a PC gaming site? Well, because console gaming can't help but shape the weather for PC gaming; more specifically, Microsoft's alleged multiplatform ambitions seem to reflect the plateauing of Game Pass subscription growth, which has become the cornerstone of the Xbox biz.

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Author
Edwin Evans-Thirlwell

Ultros review: a sweet and sour Metroidvania

1 month 2 weeks ago

Ultros is one of those games that's born to stick in the memory. Not only is it one of the most visually vibrant games of the year so far with its neon colour palette that's an instant-KO-to-my-eyeballs, but the way it twists and rewires core tenets of the Metroidvania rulebook also make it one of the boldest and most daring examples of its genre. I'll say it now: it doesn't always stick the landing. But if there's one thing Ultros does constantly throughout its 15-odd hour runtime, it's that it's always, always interesting. And for that, it has my respect - even if by the time the (first) end credits rolled, I was ready to never touch it ever again.

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Author
Katharine Castle

Ultros review - a blossoming prog Metroidvania for the green-fingered

1 month 2 weeks ago

Sorry to get all TikTok MBA on you, but if you're employing the rule of three in your marketing, you really want to make that third element count. It needs to sing. It needs to be explosive, or at least thoroughly radioactive. More than anything, it needs to upend any breezy certainties that elements one and two have lulled you into. It needs to be an agent of rapid recontextualisation.

Thank you for attending my TED Talk. And look at the giant screen behind me and you'll see Ultros, a Metroidvania that mints pure gold from the rule of three. What are we in for here? Action, exploration, and gardening. Wait. Gardening? What? Where am I?

The first two of these elements, in Ultros' case, are relatively easy to get your head around. It's the third that, for me, took a while to make its influence - and its fascinating impact - clear. So let's discuss all of these pieces in turn. But first, let's talk about the art, because, the rule of three aside, the art is the primal draw here.

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Author
Christian Donlan

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Fullmetal Alchemist: Brotherhood Edward, Alphonse, and Winry Nendoroids Coming

1 month 2 weeks ago

Fullmetal Alchemist: Brotherhood Edward, Alphonse, and Winry Nendoroids Coming

As part of the WonHobby 38 announcements, Good Smile Company showed the Winry Rockbell Nendoroid, the Edward Elric Nendoroid Doll, and revealed Ed and Alphonse Fullmetal Alchemist: Brotherhood “Final Episode” Nendoroids. All four are in various stages of development. 

We first learned about the Ed Nendoroid Doll back in November 2023. The version of it that appeared at the event is much farther along in development. It was a fully painted prototype, with the outfit complete as well.

Here’s how that looks:

Author
Jenni Lada

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Here’s the Story of Seasons Nendoroid of Harvest Moon Staple Claire

1 month 2 weeks ago

Here’s the Story of Seasons Nendoroid of Harvest Moon Staple Claire

Good Smile Company offered an update on its first Story of Seasons Nendoroid of classic Harvest Moon protagonist Claire at WonHobby 38. This time, the character appeared as an unpainted prototype at the event. 

The official update essentially recreates the concept art shared back in July 2023. That showed the farmer avatar holding a turnip, one of the series’ most iconic crops. The figure is wearing her overalls, has a smiling expression, and has the turnip in her hands. No farm animals, like a cow or chicken, appeared alongside the prototype in the photograph. 

Here’s how Claire is looking so far:

Author
Jenni Lada

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See the Fate/Grand Order Prototype Figure of Usada Pekora

1 month 2 weeks ago

See the Fate/Grand Order Prototype Figure of Usada Pekora

Back in July 2023, Aniplex announced it’d release an Usada Pekora figure that put her in the Shielder Mash Kyrielight outfit from Fate/Grand Order. Now following Wonder Festival 2024 Winter, we have a better idea of how that may look thanks to a figure prototype that appeared at the event. 

Aniplex took to social media to share a first shot of it. It only showed up as an unpainted prototype. Pekora will be wearing a replica of Mash’s outfit and carrying her shield. There will also be a Pekomon mascot alongside her. The Pekomon seems to look like it normally does.

Here’s a closer look at the Fate/Grand Order Usada Pekora as Mash Kyrielight figure prototype:

https://twitter.com/aniplex_plus/status/1756503319177011672

Author
Jenni Lada

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Games should "earn the right to monetise", says Helldivers 2 director

1 month 2 weeks ago

Helldivers 2 creative director and Arrowhead CEO Johan Pilestedt believes games should "earn the right to monetise", adding that whilst players are welcome to "support this title" by buying microtransactions, Arrowhead is "never forcing anyone to do so".

The comments come in an X/Twitter thread in which Pilestedt responded to a tweet in which a player pointed out that super credits can be earned just by "playing the damn game".

"We really applied ourselves to not make it [pay-to-win] even though items are functionally different," Pilestedt said (thanks, PCGN). "The only item that's [pay-to-win] is the revolver – which will win you any 'cool gun' competition.

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Author
Vikki Blake

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What Do You Think Is the Best Shonen Jump Manga of All Time?

1 month 2 weeks ago

Hunter x Hunter Nen x Impact Fighting Game Teaser Trailer Revealed

Shonen Jump manga series are icons, with stories like Dragon Ball, One Piece, Naruto, Spy x Family, Jujutsu Kaisen, Demon Slayer, and others telling some of the best stories people can see in the medium. It's difficult, and perhaps impossible, to play favorites. So this week, we felt it'd be a good time to consider some of the titles we feel are the best of all time to us personally and recommend them to others.

While Yu Yu Hakusho is iconic and tremendously influential, I can't in good faith choose that over Hunter x HunterHunter x Hunter is amazingly written, with so many great fights and interesting characters. The Chimera Ant Arc was, admittedly, ridiculously long. But the payoff? Oh my God. I've never read or felt something like that ever from a Shonen Jump manga and I probably never will again. That, for me, ranks it higher than other great series like Gintama. And before the One Piece fans mob me in the comments: yes, I'm sure One Piece has amazing story arcs too but I just can't get past Skypeia, okay? -- Stephanie

Author
Jenni Lada

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Activision Blizzard is "revitalising the Overwatch 2 experience"

1 month 2 weeks ago

Activision Blizzard is making "major changes" to Overwatch 2 as part of a "revitalisation" of the free-to-play shooter that hopes to "make PvP gameplay more rewarding and fun", as well as "provide greater transparency for players in-game".

In a candid blog, the team insisted it had "heard [the] feedback" from players about the competitive play over the last eight seasons, and has plans to introduce "big updates" to enable you to better build on your skills and "see how you progress through the competitive ranks".

"We built a better system that’s more accurate while also helping convey the meaning behind the mathematical complexity of a modern matchmaker and bring clear insights about what impacts your rank in every match," the team said.

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Vikki Blake

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Lethal Company dev wants future updates to feel like they "broke into an alien zoo and released the animals"

1 month 2 weeks ago

Viral co-op horror Lethal Company may only have released in early access in late October 2023, but it's already received almost 50 updates.

Perhaps unsurprisingly, then, developer Zeekerss says it is thinking of slowing down the rate and scope of updates in order to make them "really substantial" and "bigger and less frequent".

In a message posted to X/Twitter, Zeekerss – pointing out that the co-op horror game is currently 30 per cent off – admitted that they were "distracted by life right now", but version 50 was "slowly cooking".

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Vikki Blake

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Disney Speedstorm is going under the sea with Season 6

1 month 2 weeks ago

The Little Mermaid's Ariel has stopped by Disney Speedstorm, the hero-based combat racing game inspired by Disney and Pixar worlds.

Season 6, entitled Under the Sea, includes "brand-new content" inspired by Disney's The Little Mermaid. As well as a new track based on the fan-favourite animated movie, Ariel, Ursula, King Triton, and Prince Eric – plus bonus racer EVE – are all new racers that each bring "their own unique and powerful abilities" to the line-up.

That's not all, though. If you can't bear the thought of being under the sea without Ariel's friends, Flounder, Sebastian, Max, Flotsam and Jetsam, and even Scuttle are available as new crew members, too.

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Vikki Blake

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Nintendo Switch 2 will be backwards compatible, leak claims

1 month 2 weeks ago

Nintendo Switch 2 will be backwards compatible.

That's according to Universo Nintendo, a Portuguese website that claims the Switch 2 will not only have backwards compatibility with Switch titles currently available on Nintendo's handheld system, but developers will also be able to "enhance" these games thanks to the additional processing power.

The report – which hails from the Portuguese podcast X do Controle by PH Brazil and was shared across social media by Centro Leaks – further asserts that rumours about a Nintendo Direct coming next week are indeed true, and claims that we'll finally have confirmation about Nintendo's badly-kept secret system at a hardware reveal event sometimes in March.

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Vikki Blake

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Helldivers 2 is now PlayStation's biggest Steam launch ever

1 month 2 weeks ago

Helldivers 2 is now Playstation's biggest Steam launch, clocking up over 150,000 concurrent users on the PC platform over the weekend.

Until this point, Sony Santa Monica's God of War reboot held the record with 73,529 simultaneous users, which is less than half of Helldiver 2's current peak of 155,926.

The record was secured despite the issues that plagued the shooter's launch, which was causing crashes and preventing some players from matchmaking with others.

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Vikki Blake

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