6 months 3 weeks ago
I'm a very visual person. The first thing I notice about any kind of medium is how good it looks. I've put down comic books, games, and movies I otherwise liked because the art didn't hit right. Inversely, I've also enjoyed things I otherwise may not have because I love the style. Although, of course, the ideal would be good art and something enjoyable. Luckily, Ultros fell on the high end of that spectrum.
Ultros is a psychedelic sci-fi Metroidvania that takes place inside something called The Sarcophagus. The main character seemingly crash-landed on this entity or vessel. As a result, she becomes entangled in the overarching narrative of events unfolding there. From a storyline perspective, that's really as in depth as I feel I can go without starting to spoil things.
The instant appeal of the art style cannot be overstated. I don't think I've ever seen a game lean this heavily into a psychedelic aesthetic like Ultros. The world, the characters, and the UI all stand out and are simply dripping with style. Such excellence is unsurprising given Niklas Åkerblad, also known as El Huervo, spearheaded the art direction. For those unaware, Åkerblad did the critically acclaimed cover art for both Hotline Miami games. However, there are accessibility options to turn down saturation or blur the background. This way even if you feel the colors and everything on screen is too much, you can adjust to your taste. I always appreciate when devs include this sort of forethought when designing their games.