A Sony trophy report shows that Ghost of Tsushima is one of the most-finished open games of the modern era

1 month 3 weeks ago

Not finishing games you bought is a foreign thought to me, but it happens often!

I mean you're probably thinking to yourself: "I rarely finish games!" And data would support you, friend.

Based on a new trophy-scouring report from UnGeekGhost of Tsushima is one of the most-finished open world games on the PlayStation platform, but it still only clocks in at a 50.2% completion rate (for the main story). Before you react, that's actually pretty high!

The report looked at many other open world titles of the modern era, and found that only Marvel's Spider-Man beat out Ghost with a 50.8% completion rating. Assassin's Creed Origins was below it at 38.2%, followed by Far Cry 5 (36.7%) and Days Gone (34.7%). You can find the full list below.

In many ways, Ghost of Tsushima's quality speaks for itself in terms of why it was able to hook so many people. It's certainly a more involved and longer game than Spider-Man, which makes its completion stat all the more impressive.

Ghost of Tsushima has one of the highest completion rates among open-world games on PlayStation [UnGeek]

A Sony trophy report shows that Ghost of Tsushima is one of the most-finished open games of the modern era screenshot

Author
Chris Carter

Assassin's Creed: Valhalla Adds Fan-Requested Feature - But Fans Aren't Happy With How It's Been Added

1 month 3 weeks ago
Ubisoft has added a much-requested item transmog feature to Assassin's Creed Valhalla, but fans aren't happy with its implementation. Assassin's Creed Valhalla's Title Update 1.2.0 launched across Xbox Series, PlayStation 5, PC and Google Stadia on March 16. The patch brought new skills, The Ostara Festival and transmogrification, which allows players to change the appearance of their gear but keep the stats beneath, in order to create custom outfits (it's a lot like using a glamour in an MMO if you're familiar). Players want to equip the best gear for their build, but this may come at a compromise of your in-game fashion. Fans have been requesting this feature – which has been present in previous AC games – for a while, but the way Ubisoft has implemented it in Valhalla hasn't gone down too well. [ignvideo url="https://www.ign.com/videos/2020/11/09/assassins-creed-valhalla-review"] In Assassin's Creed Odyssey, you could transmog your gear for free, and directly from the inventory menu. In Valhalla, however, you're going to need to pay 50 Silver a pop, which you'll have to hand over to Gunnar in Ravensthorpe for every piece you want to aesthetically alter. Silver is fairly easy to come by in Valhalla early on, but if you want to alter a lot of gear, you may need to sell items or gamble in minigames. In this Reddit thread, players have pointed out that after looting and raiding everywhere, Silver can be tough to accrue: "50 silver is not small on this game, making money is such a struggle after you raid and loot everything," Rick_The_Mullet_Man said. "Transmog was free in Oddysey. No reason for it to cost 50 silver each time here," adds EmboarIsland.
Author
Jordan Oloman

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Fortnite's Zero Crisis Finale single-player mission drops a dizzying amount of story

1 month 3 weeks ago

Fortnite has begun its new season with a one-off single-player sequence, Zero Crisis Finale. The 10-minute mission acts as a coda to last season's shenanigans, as well as a leap forward in Fortnite's storytelling ability overall.

In the past, Fortnite has nudged its plot along through season-ending live events that bring buckets of spectacle and typically doom swathes of its map. But avenues for more intricate storytelling have been limited, with players typically left as a distant audience to the events unfolding around them. More recent events have added in a smattering of dialogue and player interaction, but this has been few and far between.

All of that changes with the playable Zero Crisis Finale and its three minute introduction cinematic, below, that sets the scene:

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2K Announces Agreement With Tiger Woods And Acquires Acclaimed PGA Tour Studio

1 month 3 weeks ago

In a recently emailed press release, 2K— known for its NBA 2K series as well as its WWE franchise (among a bevy of popular, non-sports related titles) — has agreed to a long-term deal with legendary golf player Tiger Woods. Additionally, 2K moved to acquire HB Studios, the private development team behind PGA Tour 2K21 as well as The Golf Club. The acquisition of HB Studios is expected to close at some point during the first quarter of this year. 

“I am looking forward to making my return to the video game landscape, and with 2K and HB Studios, I’ve found the right partners to make it happen,” said Tiger Woods. “I’m honored to take part in this opportunity and look forward to sharing my expertise and insights as we build the future of golf video games together.”

This partnership with Tiger Woods includes rights to his name and likeness in future PGA Tour 2K titles. Woods will also serve as an Executive Director and consultant on the acclaimed golf franchise. Dave Ismailer, President at 2K detailed his excitement for the new agreement with Tiger Woods, “We have been eager to announce our partnership with Tiger, whose legendary career has transcended the sport. We are thrilled to have him join our PGA Tour 2K series as an Executive Director.”

Author
Jason Guisao

2K Games Signs Multi-Year Tiger Woods Exclusivity Deal

1 month 3 weeks ago
2K has agreed an exclusive long-term partnership with Tiger Woods, and will acquire HB Studios, the development team behind The Golf Club franchise and PGA Tour 2K21. One of the world's most recognizable golfers, the deal will afford 2K the rights to Woods' name and likeness. He will appear exclusively in PGA Tour 2K and any other golf games produced by the company over the course of the multi-year partnership. Woods will also serve as an Executive Director and consultant on upcoming PGA Tour 2K games, taking an active role in game development. [ignvideo url="https://www.ign.com/videos/2021/03/16/2k-games-tiger-woods-exclusivity-deal-official-teaser-trailer"] “I am looking forward to making my return to the video game landscape, and with 2K and HB Studios, I’ve found the right partners to make it happen,” said Tiger Woods. “I’m honored to take part in this opportunity and look forward to sharing my expertise and insights as we build the future of golf video games together." The release notes that HB Studios' latest release PGA Tour 2K21 has sold "nearly two million units," and that the studio will be wholly-owned by 2K when the acquisition closes in the first quarter of 2021. The financial terms of the acquisition deal or the Tiger Woods exclusivity deal were not disclosed. Similarly, 2K revealed a partnership with OneTeam Partners and the National Football League Players Association in July of 2020 to include "football's most prominent star players" in future NFL 2K games.
Author
Jordan Oloman

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EA vows to do more to tackle racist content in FIFA 21

1 month 3 weeks ago

In early March, EA issued a lifetime ban to a FIFA Ultimate Team player who racially abused Arsenal football legend Ian Wright on social media. EA was praised for taking a strong stance against the former player, and Wright himself applauded the company's actions, saying: "they stepped up for me."

"We are committed to continuing our work in positive play, through actions that will make our communities fun, fair, and safe for everyone," EA said at the time.

Despite EA's welcome efforts here, its FIFA game is far from free from racist behaviour. And while it's the controversial Ultimate Team mode that often grabs the headlines, a Eurogamer investigation has found extensive racist user generated content in another online mode that flies under the radar: Pro Clubs.

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Intel reveals full lineup of 11th-gen desktop processors

1 month 3 weeks ago

Intel unveiled its full range of 11th-generation desktop processors today, codenamed Rocket Lake S, which are due to debut on March 30th, 2021. That release date is just two weeks from today, which is also when you'll be able to read reviews of the new hardware from Digital Foundry and other sterling outfits around the world.

The Blue Team is heralding up to a 19 per cent improvement in single-core performance (specifically, instructions per clock or IPC), up to 50 per cent better integrated graphics performance (thanks to Intel's new Xe graphics architecture) and support for PCIe 4.0 (allowing Intel to finally match AMD with support for high-speed SSDs). There are also new deep learning capabilities that should accelerate certain workloads, AV1 decoding and some interesting new overclocking features we'll get into later.

We'll be testing two chips to start, the Core i9 11900K and the Core i5 11600K, representing the top and mid-range options from Intel's new stack, on a Z590 motherboard - although Intel's new chips will also work on Z490 and H470 motherboards that have received a BIOS update to add support for the new CPUs, as both 10th-gen and 11th-gen CPUs use the same LGA 1200 socket. As well as these two models arriving soon at Digital Foundry's Bristol HQ, the full lineup incorporates some 19 11th-gen processors - not even mentioning the 11 refreshed 10th-gen parts and Pentium Gold processors that we won't be covering in this article. Here's how the whole family looks - note that the prices listed are for lots of 1000, so retail prices may be a few notes higher.

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If you hated the Balan Wonderworld demo, there's going to be a day one patch to address 'feedback'

1 month 3 weeks ago

The Balan Wonderworld demo was...contentious, to say the least!

Some folks enjoyed the warm feelings that it evoked, as well as the nostalgic leanings toward Yuji Naka's older works. Others thought it was basic. We'll all get a chance to collectively see what the game has got in full when it's out in 10 days: but for now, we'll speculate.

A new blog post from producer Noriyoshi Fujimoto, in a rare display of humility, acknowledges some of the demo's more polarizing bits. Here's a quick blurb from Fujimoto: "There's been a wide range of opinions and responses to the demo, and unfortunately at the current stage of development, it simply isn't feasible to reflect every piece of feedback into the game. However, to offer you all a more balanced gameplay experience, we will be implementing a day one patch for the full game."

The blog post actually gives specifics! Apparently it will "adjust movement controls" as well as the camera, and will "rebalance" difficulty. Whether more "adjustments" will come later is unknown, but I'm sure some of you out there want them.

Again, I'm anxious to see what the full version has in store. I can deal with technical issues and limitations, so long as the rest brings its A game.

The many layers of Balan Wonderworld [Square Enix]

If you hated the Balan Wonderworld demo, there's going to be a day one patch to address 'feedback' screenshot

Author
Chris Carter

Nintendo is poised for a huge year for the Switch, with 'record software and hardware' sales

1 month 3 weeks ago

Right now the Switch is riding high. Just four years into its lifecycle,

Nintendo is touting roughly 80 million units sold, between the Switch and the Switch Lite. That's good! As in, it's approaching the top-five all-time best-selling console list good. All it needs to do is beat out 102 million PlayStation One units, and it'll have cracked the list and even overtaken the Wii, which is currently in sixth place. It's ready to crack the top 10 right now basically, as soon as it surpasses the PSP's suggested 82 million units. But what about the future?

Bloomberg reports that Nintendo is going to make a huge push this year and try for record-setting numbers in terms of software and hardware. Allegedly, there are plans to unveil more blowout software titles this year, which we could see as early as this summer.

Bloomberg also notes that part of the reason the Switch continues to sell is due to the lack of PlayStation 5 and Xbox Series X/S hardware. Yet, Nintendo also faces the same bottleneck as Sony and Microsoft via manufacturer woes and shortages.

They are still pushing those reports of a Switch Pro, which would further propel Nintendo into 100 million sales territory "in the latter half of the year," if that plan comes to fruition. With "stronger blockbuster" software and a new alleged OLED/4K Switch model, Nintendo could easily hit their targets.

Nintendo Targets a Record Year in Switch, Game Sales [Bloomberg]

Nintendo is poised for a huge year for the Switch, with 'record software and hardware' sales screenshot

Author
Chris Carter

That sure does sound like Ramsay Bolton in Total War: Warhammer 2

1 month 3 weeks ago

Total War: Warhammer 2 is getting a new character voiced by Iwan Rheon, the actor who played Ramsay Bolton in HBO's Game of Thrones.

In a video tease, below, for the strategy game's next free Legendary Lord - the Dark Elf beastmaster Rakarth of Karond Kar - we hear Rheon's voice acting. He's doing a great Ramsay Bolton impression! And I love the "flay them alive" line. Ramsay was always fond of flaying victims alive, after all.

It's a great fit, really. The Dark Elves are one of the most sadistic races in Warhammer, and Bolton is one of the most sadistic characters in Game of Thrones.

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Quirky PS5 video features Resident Evil Village, FFVII Remake Intergrade, Returnal, and much more

1 month 3 weeks ago

PlayStation Japan has released a quirky promo that presents itself as a "leaked" internal video. The amusingly titled "PlayStation 5_Lineup_Presentation_File_2021-03" trailer features clips taken from a who's who of great titles, all available on (or headed to) PS5.

The five-minute preview includes Capcom's Resident Evil Village, Square Enix's Final Fantasy VII Remake Intergrade, Housemarque's Returnal, Bethesda's Deathloop, ArcSys' Guilty Gear Strive, Sega's Yakuza: Like a Dragon, and many, many more. As a catalogue of some of the exciting games already available or coming soon to PS5, it certainly presents a powerful advertisement for the new next-gen platform. Though it should be clarified that many of these titles are not PlayStation exclusive.

Quirky PS5 video features Resident Evil Village, FFVII Remake Intergrade, Returnal, and much more screenshot

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Author
Chris Moyse

Fortnite's new battle pass includes Lara Croft

1 month 3 weeks ago

Tomb Raider's Lara Croft is part of the new Fortnite battle pass.

Chapter 2 Season 6 kicked off this morning - more on all that very soon - with the arrival of a refreshed map themed around the wilderness and survival. And among the characters you'll get with its battle pass? Survivor Lara herself.

Extra styles for the character will let you swap between her classic and prequel trilogy looks, as well as a third retro look unlocked via completing in-game challenges.

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Story of Seasons players sure love taking creeper photographs

1 month 3 weeks ago

We're a week away from the launch of Story of Seasons: Pioneers of Olive Town in North America, and if you've been following it all in Japan, you know things haven't been going so well. The game released there with a slew of issues that were so bad, producer Dai Takemura actually issued a public apology over the state of the game.

That hasn't stopped people from playing it and exploring one of the chief new features developers created for this entry. Photography plays a pretty decent-sized role in your farming life as you're asked to snap candid photos of wildlife. Of course, you can take pictures of whatever the hell you want, as evident by the photographs that populate the loading screens.

Most of these pictures are nothing out of the ordinary. There are shots of the town, shots of animals, and shots of people, about half of which are out of focus. There is also a nice collection of glitches people have captured, like this boulder owl.

Story of Seasons players sure love taking creeper photographs screenshot

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Author
CJ Andriessen

Dungeon of the Endless: Apogee - a stylish gem lands on smartphones

1 month 3 weeks ago

For years, I am ashamed to admit that Dungeon of the Endless was one of those strange games I loved much more than I actually played. I longed to play it though, to be good at it - nobody is actually good at it - or at least to truly understand it. I was drawn in by the stylish French sci-fi, the elegant, elongated pixel art, this El Greco futurism with a brutal tower defence twist. But I felt frozen out. And now I'm finally in, I don't really know why I was so afraid. I think I was probably fretful about being overwhelmed, but in Dungeon of the Endless being overwhelmed is actually the central thrill.

I see that now. Today, Dungeon of the Endless has finally arrived on smartphones, which means that this bewitching game will have a huge new audience to win over. The port is not bad, I think - it's the game I remember, with all the DLC, but I should warn anyone else like me with long-sightedness: the text can be pretty small and I can struggle to make out the more frantic action.

Nonetheless I think there has been love spent here. Dungeon of the Endless is a game about exploring deadly underground mazes, to first find the exit to the next area and then get your crystal from the starting position to the exit. You control a handful of characters who auto-attack anything in the current room they're in, but even with auto-attack, I was still worried about fiddliness. Selecting characters can be fiddly on a touchscreen, and how would the game handle Dungeon of the Endless' two signature moments, opening a door to somewhere new and possible horrid, and lighting a room once you've cleared it out?

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Nintendo boasts improved Zelda: Skyward Sword HD controls that are 'smoother' on Switch

1 month 3 weeks ago

The day Zelda: Skyward Sword came out, I hooked up my shiny new golden MotionPlus controller and...had some mechanical issues.

Then I tried my two other MotionPlus-adapter-ready Wiimotes, and...had more issues. Namely, deadzoning for bomb rolling and a few aiming problems: sword swinging was mostly on point. It turns out Nintendo thinks that system can be improved upon, based on a new ad for the game.

Shared over on Twitter by Nintendo of America, Skyward Sword HD on Switch will apparently have new enhancements with more precise motion controls. Here's the rub: "the original controls have been recreated on Nintendo Switch, and are smoother and more intuitive than the original version."

It's a really bold marketing claim, to dump on the Wii like that; especially when Miyamoto got up on stage and touted how advanced MotionPlus technology was. But if it actually pans out, I'll take it.

It won't fix all of Skyward Sword's problems, but it's a start.

Nintendo of America [Twitter]

Nintendo boasts improved Zelda: Skyward Sword HD controls that are 'smoother' on Switch screenshot

Author
Chris Carter