ScourgeBringer review

3 years 5 months ago

A screenshot of a dungeon room in ScourgeBringer, where a boss enemy resembling a cross between a jellyfish and an angry piece of popcorn is floating near the ceiling and spitting out waves of fireballs.

Comparisons to Dead Cells might come easily, but platforming slash ‘n’ dash ScourgeBringer feels less like a modernised Castlevania and more like an answer to the question: “What if Samurai Gunn had a single player story mode?” This is a question that nobody, save the developers of this gun-toting room clearer, seems to have asked. We should be ashamed of ourselves.

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Author
Brendan Caldwell