2 years 11 months ago
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There are some game traits which you will know, if you have read a moderate number of my posts, are surefire Nate-bait. Settings which go big on the stark, WW1-evoking side of the “dieselpunk” identifier? Yes please. Bafflingly utilitarian, diegetic UIs covered in clunkers and switcheroos? Like and subscribe. Baroque, crypto-feudal science fiction cultures, where archaic royal houses persist in the middle of mechanised warfare on a chilling scale? Here’s my credit card number.
HighFleet - which is slated to come out in Q2, so sometime in the next few months - plots a course straight through this maelstrom of tropes, and comes out in a blaze of glory. And, admittedly, in a blaze of fire. But in a good way. Mostly.