I created high-concept exhibits for Planet Zoo's newest animals, and they're really upsetting

3 years ago

Planet Zoo is a deeply warm-hearted game. While it’s set up to give you as much freedom as possible in every aspect of your zoo’s design, it still steers you firmly towards being good to the animals which live there. Unlike Frontier’s other animal husbandry game, Jurassic World Evolution, where everyone knows the management layer is just a way of killing time until the inevitable monster deathmatches, Planet Zoo does absolutely nothing to signpost “nightmare animal supermax” as a valid playstyle. Personally, I think that’s a good decision.

But as I already mentioned, it puts a genuinely phenomenal range of construction tools at your disposal: if you can think of a habitat concept, the chances are you can build it. And inevitably, when a game gives me that much freedom to do my own thing, it’s only a matter of time before I move things into deeply unsettling territory. This week, I had Planet Zoo’s new Southeast Asia DLC pack to play with, featuring eight new beasts and a huge bundle of new construction assets. I made a new zoo, in sandbox mode. And while it was pleasant enough for the animals which lived in it, I did everything I could to inflict profound psychic damage on the visiting public. Come take a tour with me.

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Author
Nate Crowley