Ghostwire: Tokyo is looking rad as hell and unashamedly strange

2 years 2 months ago

Ghostwire: Tokyo is an upcoming action-adventure game from Tango Gameworks (aka the The Evil Within factory), which means it has ghosts and ghost-adjacent monsters in it. I have now seen just over half an hour of the game in action in a hands-off presentation, and it reminded me much less of The Evil Within than I expected. It has a lot of horror elements, don't get me wrong, but Ghostwire: Tokyo is much more of an action game using the language of horror to convey its themes than the other way around. Rather than time spent on the back foot, creeping around in the hope you can get past a lumbering ball of dead lady limbs with most of your health intact, time in Ghostwire: Tokyo is more likely spent one-shotting headless demon schoolgirls with a bow and arrow.

The arrows are a restrained resource, in fairness, and most of the time the protagonist Akito uses a kind of ghost-hunter martial art called Weaving, using his hands to launch attacks, deflect and parry, and pull the core out of spirits' chests as if he were tugging out their heart with a piece of gold string. The general vibe, if not the specifics, reminded me a lot of classic, thundering 90s and 00s action films like Blade. So, in other words, Ghostwire: Tokyo looks rad as hell. Even better, it's also unashamedly strange.

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Author
Alice Bell