How Titanfall 2 Made Movement the Star of the Show - Art of the Level
Titanfall 2 is a giant among shooters thanks, in part, to its near-flawless depiction of the ultimate power fantasy: causing untold destruction with a massive, gun-toting mech. But Titanfall 2’s very best moments occur when you’re stripped of your walking tank and must survive its industrial sci-fi universe as a mere squishy human.
Into The Abyss, Titanfall 2’s fourth mission, is one of these moments, and marks a monumental achievement in mission design for developer Respawn Entertainment. Set in a factory suspended above an infinite void, a gauntlet of deadly fabrication machines acts as a thrilling and creative showcase for Titanfall’s ambitious movement systems.
To find out how Into The Abyss was put together, IGN spoke to game designer David Shaver, who co-designed the mission with three other developers at Respawn. With his insight, let’s take a look at how this level defies shooter traditions, teaches and reinforces first-person platforming skills, and builds contrasting experiences around movement abilities, all to create one of the most exhilarating FPS campaign missions of all time.