Lost Judgment Review

2 years 7 months ago

The Yakuza series and its spin-offs are renowned for juxtaposing simmering crime drama plots alongside quirkier complementary diversions, but Lost Judgment is the first time that the side dishes have turned out to be more satisfying than the main course. An intriguing murder case at its center doesn’t quite go the distance thanks to a lack of late-game twists and turns and puddle-deep detective gameplay, but a surprisingly absorbing series of optional investigations that place returning star Takayuki Yagami undercover at a Yokohama high school go a long way towards redeeming the overall adventure.

When a body is found decomposing in an abandoned warehouse, the prime suspect has an airtight alibi: getting caught committing an entirely different crime at the exact same time the warehouse murder is believed to have taken place. It’s a provocative jumping off point to be reunited with private investigator Yagami and his likeable crime-solving cohorts, and it kept me enthralled in its opening hours as a series of contradictions were picked apart and modern concepts like deepfake technology were posited that made me feel like I was leading man in an episode of CSI: Shinjuku.

This initial intrigue doesn’t last, though, since all of the major parts and players in Lost Judgment’s main case have been identified and unmasked roughly by the start of the third act, which means any sense of mystery evaporates from there on out as the characters talk in circles and at length while re-examining the same pieces of evidence without revealing any new details. I kept waiting for a rug-pulling plot twist that never arrived, and despite the customary escalating boss fights in Lost Judgment’s closing chapters, I couldn’t help but feel like it was just going through the motions.

Defective Agency

I felt equally apathetic towards Yagami’s detective work which, despite some minor tweaks and additions, remains as disappointingly shallow and inflexible in Lost Judgment as it was in the original. Quick-time event-heavy chase sequences are repetitive and often ridiculous, running laps of the same small circuit and always seeming a few comedic toots of Yakety Sax away from being an actual Benny Hill skit. Meanwhile, the covert tailing missions are slightly less frustrating this time around thanks to the ability to press a button to “act casual” and hide in plain sight, but no less plodding.

Then there are the parkour sections, which are clunky enough to make an Assassin’s Creed fan want to fall on their hidden blade, and the stealth scenes that force you to throw coins in very specific spots to distract guards before you can take them out (just quietly creeping up behind them greets you with a greyed-out button prompt and no course of action other than to scurry back to your overtly signposted hiding spot). The added detection gadgets, like a highly sensitive microphone and a detector for hidden cameras, are certainly welcome but in practice they’re effectively not that different from the simple crime scene pixel-hunting from Yagami’s first outing.

The one aspect of Lost Judgment’s sleuthing that does feel a bit more involved is Yagami’s ability to eavesdrop on conversations between pedestrians in order to pick up certain words or phrases that can be used as search terms in the Buzz Researcher app on his phone. In doing so, he can sift through a feed of text messages and triangulate specific points on the map where new clues might be uncovered. It’s still relatively restrictive since you can only use the exact search terms you’re given, but as far as actual deduction goes it at least made me feel I was getting my hands dirty rather than merely having them held.

Private School Private Eye

And yet, despite all of these gripes, I can’t say that I didn’t end up enjoying my time with Lost Judgment overall, and that’s almost entirely thanks to the surprisingly meaty undercover side cases that Yagami can undertake at the Seiryo High School. Playing the role of a Japanese Johnny Depp in a 21 Jump Street-style high school sting feels refreshingly novel, and I enjoyed posing as a choreographer for the school dance squad or helping the robotics club refine their machines, while simultaneously sniffing around for clues to the identity of an unnamed professor suspected of recruiting students into criminal activity.

Playing the role of a Japanese Johnny Depp in a 21 Jump Street-style high school sting feels refreshingly novel.

These school stories often spill out into interesting places outside of the school grounds, and also do a great job of contextualising a lot of the mini-games found in Lost Judgment. The amount of time I spend in the virtual Club Segas found in Yakuza games has diminished with each subsequent sequel over the years; however, in Lost Judgment I was forced to brush up on my Virtua Fighter 5 skills in my efforts to endear myself to the school’s eSports team while I investigated one of its members accused of cheating in tournaments. I appreciated the way Lost Judgment cleverly takes previously peripheral ingredients and makes them feel vital.

In all, there are 10 different school societies to be infiltrated and investigated, combining to add more than a dozen hours of compelling casework to the package. It’s shocking to me that these are all entirely optional, since I found them to be far more engaging and mechanically diverse than anything offered by the main story. This is despite the fact that, since they’re treated as ‘side missions’, they’re sadly not given the same level of slick presentation gloss as the fully-voiced cutscenes that flesh out much of Lost Judgment’s main mystery.

My only major issue with the schoolyard subplots is that in a game that details the potentially horrifying ramifications of bullying, including youth suicide, you spend a surprising amount of time as a grown man beating the absolute snot out of teenagers. It only takes a few pranks played on the maths teacher for Yagami to morph into the meanest form of Mr. Miyagi and send a gang of troublemakers from the classroom to the emergency ward, which seems more than a little contrary to Lost Judgment’s virtuous main message.

Not Exactly Like a Dragon

Thankfully, the majority of Yagami’s street fights are contested against consenting adult combatants. Unlike the turn-based battles of 2020’s Yakuza: Like a Dragon, Lost Judgment stays true to the real-time Streets of Rage-style beat-‘em-up action that the Yakuza series was built upon. That suits me, since my personal preference is for pulling off a swift combo-based beatdown rather than get bogged down in menus puzzling over which defense spell to cast next. In addition to the Tiger and Crane fighting styles that return from the original Judgment, Yagami now has a Snake style, which is heavy with slippery parry moves, and I gravitated towards using it more often than not thanks to the satisfying counter-attack opportunities it consistently creates.

However, Lost Judgment just can’t compete with Yakuza: Like a Dragon when it comes to sheer enemy variety. Whereas Like a Dragon packed in enough colourful characters to overcrowd the world’s angriest-looking Where’s Wally? poster, Lost Judgment just pits you up against more or less the same stock-standard street punks in the vast majority of its brawls. The scraps certainly increase in challenge as you go on, with gang members swelling in numbers and bringing in more deadly weapons like katanas and flamethrowers, but it ultimately feels a bit stale when the thousandth head you crack has the same scowling facial texture as the first.

Speaking of textures, the Kamarucho and Yokohama settings from Like a Dragon remain every bit as detailed in Lost Judgment, and as dazzling as ever to walk around – particularly at night. Yagami has access to a detective dog named Ranpo who can be used to sniff out hidden secrets, but I also enjoyed the simple pleasure of just peacefully walking him through the neon-lit streets. However, it’s a shame that Lost Judgment’s environment isn’t quite as functional as that of the last Yakuza, and indeed while vending machines are on every other street corner, you can’t actually buy items from them like you could in Like a Dragon. Instead you need to hustle to the nearest Poppo anytime you want supplies, ironically making these convenience stores seem somewhat inconvenient by comparison.

Kung Fu Kickflip

That extra legwork is mitigated somewhat by the inclusion of a skateboard, which ex-lawyer Yagami can magically whip out at any moment to go from lapsed legal eagle to wannabe Tony Hawk. However, it’s unfortunately pretty clumsily implemented. The button you hold down to run is the same one that activates the skateboard, and so I frequently found myself accidentally skating into a cluster of pedestrians and stacking it when I was merely trying to sprint past them. That made getting around substantially more stop-and-start than I’d have liked. Besides, cash is so easily earned that I was more inclined to just order a taxi from Yagami’s phone than I was to try to reach anywhere on foot.

Author
Tristan Ogilvie

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