Chapter 1 - Waking Up Trading Cards
- Trading Cards: 2
Trading Card: Seismicayla
Once you first reach the main street after exiting the greenhouses with Jesse, hang a quick left when you reach the intersection to go around the Main Street Gallery, and look for a Help Wanted bulletin along the wall where the trading card has been pinned to.Trading Card: The Keene Twins
After talking to Maria, venture further into the Tipsy Bison Bar - going left instead of right towards the door. There’s a trading card on the barrel to the left of the dart board.Chapter 1 - Patrol Trading Cards
- Trading Cards: 2
Trading Card: Tessracter
After riding with Dina to the abandoned town, where she suggests you look for some supplies, head forward (past the trailer). Ahead and to your right you’ll see a large hole on the second floor of a decrepit building. Climb up the car to get to the roof and enter the building. Dina will follow and find/hand you the Tessracter trading card if you don't get it first from its place in the closet.
Trading Card: Laurent Foucault
After reaching the library, head into the children's section room. On the left of the entrance of the children’s library is a small storage room, with dozens of books scattered throughout. On the right is a trading card resting on the table.Chapter 2 - The Gate Trading Cards
- Trading Cards: 4
Trading Card - Motivator
Soon after the chapter starts, Dina and Ellie will come across a few cars in a clearing with an overgrown bus stop. Get off your horse and inspect the side of the bus stop to find a panel where the trading card is stashed.
Trading Card - The Starfire Kids
Upon reaching the overgrown freeway, head towards Seattle and pass under a bridge, and then look on the left side of the road for a small construction site trailer. Enter inside to find a trading card on a corkboard in the first room.
Trading Card - Chessmaster
After climbing over the FEDRA Gate’s broken wall, move along the catwalk but don’t go down the stairs at the far end. Instead, look up above when entering the tower to find a ladder leading up into a watchtower. In here you’ll find supplies and the trading card on a desk.
Trading Card - Oozer
In the military zone on the other side of the front gate, break through the military trailer on the left to reach a generator on the other side. After you use the power line from the generator to open up the nearby electric gate, unplug the cord and throw it over the roof of the trailer so that it drapes down on the opposite side, and use it to rappel up to the roof. Up here you’ll find supplies including medicine, alcohol, ammo, and a trading card under some scrap.
Chapter 2 - Downtown Trading Cards
View the sections below to locate a collectible. Due to the open-ended nature of this area, these items will be listed in a somewhat straightforward order, starting with optional areas, and then story-required areas.- Trading Cards: 5
Trading Card - Doctor Uckmann
Just to the east of the domed synagogue, you can find a skeletal corner of a building with a few walls and stairway still standing. Climb up the stairs, and break open the windows to move along the outer platforms of the building, allowing you to run and jump to cross the gap to continue climbing to the third floor of the building’s remains.
At the top you’ll find WLF inscribed on the wall, along with many supplies - including scrap, supplements, and a trading card in a drawer.
Trading Card - Das Wort
Located inside the music shop near the Synagogue, look behind the main front counter when you enter the shop for a drawer next to the cash register where this trading card is hiding.Trading Card - Big Blue
Located inside Ruston Coffee - the small shop to the north of the courthouse, break the windows, and check in the drawers below the coffee machine in the back of the front room to find a trading card.
Trading Card / Safe - Flo
Locate the Gate West 2 below the Courthouse at Madison and 5th, and squeeze through the open gate to find a safe with the note “use Gate Code” consult your notes to find the list of codes and enter 04, 51. The safe will contain a ton of scrap, supplements, ammo, health, and a trading card.Trading Card - Know It All
Once you have the gas to power the gate to the WLF-controlled Serevena Hotel, enter room 216 - the same room with the WLF Recruiter Journal note, and look in the drawer between the two beds to find a trading card.
Chapter 2 - Eastbrook Elementary Trading Cards
- Trading Cards: 1
Trading Card - Cardio
After back up arrives at the elementary school, it’s time to leave. Do a running jump to the apartment across from the rooftop. Open the nightstand drawer by the bed, in the leafy bedroom, for another trading card. Be sure to grab the scraps in the adjacent closet too!
Chapter 2 - Capitol Hill Trading Cards
- Trading Cards: 6
Trading Card - Kinnard, E.SQ
Enter Apartment #3 (in the area near the swimming pool near the start of this section). On the left of the sofa is a side table with a trading card inside - Kinnard, E.SQ