Emma Kidwell's Top 10 Games of 2020

3 years 3 months ago
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Emma Kidwell is a narrative designer and writer who was recently named one of Forbes 30 under 30 for 2021. This year she had her most recent game, Half, showcased at the Smithsonian Museum of Arts and Sciences. Her upcoming title, I Wish I Were a Robot, will be released in 2021. You can follow her on Twitter @emmakidwell or check out her games on Itch.io.

You don’t need me to tell you how much 2020 sucked. Any grand plans of traveling, working on creative ambitions, or spending more time with friends were crushed and seem like a distant memory. Sure, spending so much time at home may have inspired others to find a new routine and adjust to their new normal-- I’ve worked remotely my entire career so that much wasn’t new for me. But the isolation had me searching for comfort in games, like I’ve done many times in the past. If you’re anything like me, you seek out nostalgic media to regain any sense of normalcy. In addition to going back to much loved games from my past, I also played more new games than I think I have in the last few years combined.

I usually try and avoid playing games as a coping mechanism, but after spending some time in therapy I’ve learned it’s not a bad thing. It’s not a crutch. It’s a safety, it’s familiar, and we deserve a collective breather. It’s OK to pause real life and suspend your disbelief to distract from the stuff going on outside. I had my own routine going, setting up my living room to be as dark as possible, and spending my nights ensconced in my couch with a controller. As always, they’ve been my connection to other people, to my work, and to maintaining my happiness (don’t just play video games, drink water and move around a bit too). If there’s to be a constant in my life, it’s probably going to be a console. I played a random assortment of things this year, straying from my usual narrative-heavy content and I’m really glad I did-- both as a player and designer.

If you released a video game in 2020, congrats! You did something that should already be impossible during a pandemic. Let’s hope 2021 is better. If you’re continuing to survive just like I am, pat yourself on the back and let’s go over some of my favorites titles from this year.

Hades

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This is the first Supergiant game I’ve played, and it isn’t something I think I would have tried on my own. Alongside those on Twitter praising the game (rightly so), I watched a friend of mine make a few runs before he too began suggesting the game to me. On that very same night I downloaded it, got my ass kicked, and have been going back for seconds ever since. Hades does a great job with merging narrative with the gameplay cycle of a roguelike. It’s a unique and smart way of telling an engaging story through design. There’s a lot of replayability after the main story is finished, thanks to the variety of different boons to acquire and weapons to use during each run. Even if you’re not a traditional roguelike fan, I’d still recommend Hades. Play for the story, but stay for the gorgeous characters.

Wide Ocean Big Jacket

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I’ve been a fan of Turnfollow games for a few years now, and Wide Ocean Big Jacket is no exception. It’s a pretty short game filled with very relatable, intimate moments found during a routine camping trip, with characters that display so much personality over the time you spend with them. I love that. I want more of that in all of my games. You take on the perspective of four characters in a 3D space, but all dialogue is relayed through text, 2D avatars, and warbled, Peanuts-esque sound effects to simulate voices. Wide Ocean Big Jacket is charming and sweet and absolutely deserving of your time.

If Found...

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Despite being a fan of story games, I’m not big into visual novels. But If Found... changed that for me. The game is centered around the experience of a teenager in 1990s Ireland, and takes us through their life and relationship through a trans perspective. I really like how specific the lived experience is, and how that story is told through the central mechanic of erasing the past to discover one’s future. It’s compelling, it’s small, and I’m glad If Found... was able to tell its story and find a publisher who believed in sharing it.

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Giant Bomb Staff

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