Empowering play for all: The path to true accessibility in games

1 year 11 months ago

The behemoth that is the games industry has profound responsibilities towards its players, and these are ever-evolving. Unfortunately, right now, actions towards accessibility – making games suitable for their disabled audiences – fall short of where they should be. Thankfully, accessibility is gaining more attention and traction across the industry though.

Studios like Sony Santa Monica Studio, with its blockbuster sequel God of War Ragnarök, made significant improvements in accessibility features from the previous iteration of the game, from navigation assists to subtitles and audio cues, and last year's Forza Motorsport introduced Blind Driving Assists, making the game hugely more accessible for blind/low vision players.

The problem is that it is not shifting anywhere near as fast or as widespread as it needs to.

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Author
Natalie Burns & Améliane Chiasson