11 months 2 weeks ago
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Finding ways to accurately measure success is an ever-moving and sometimes difficult task in itself for studio leaders – but today, I'm able to present a look into two data sets that show changes in Steam feature performance over time and how wishlist value (while still desired) very much depends on Early Access versus 1.0 launch.
Coming in hot off our studio's best launch to date, I wanted to share thoughts and comparisons on our two similar and successful announce-to-launch campaigns for Rockfish Games' flagship titles, Everspace and Everspace 2.