UPDATE: While our initial focus was on the current-gen console versions of Watch Dogs: Legion, we've also spent time looking at the PC version too with Digital Foundry's PC specialist Alex Battaglia taking a good hard look at a hugely demanding game - a title that challenges mid-range rigs even without ray tracing enabled.
In this extended video, you'll get to see how the ray tracing features work, how they scale and how much of an impact they have on overall performance. You'll also get to see how much of an accelerant Nvidia's excellent DLSS implementation is for this title, plus we take a look at the settings available, how the key presets scale, and come up with our optimised settings for the best bang for the buck experience. It'll certainly be interesting to see how the Xbox Series X and PlayStation 5 versions compare to what's on offer here, and how performant they are by comparison.
Original story: Have we reached that time in the console generation where the machines start to show their limits - when developers are eagerly looking forward to the next generation? Back in 2013, prior to the release of Xbox One and PlayStation 4, titles emerged that clearly pushed too far, often resulting in poor performance. There's a decent argument that this is the case for Watch Dogs - at least on the standard vanilla Xbox One S. It's a technologically ambitious game that clearly has some performance issues, even with the arrival of a new patch. So, to what extent does the PlayStation 4 improve matters and can the enhanced machines clear up the issues? Or is this game so ambitious, we should wait to play it on PS5 and Xbox Series X?