Revisiting Road Rash on 3DO - one of the system's greatest games

4 years 1 month ago

Isn't it about time we had a reboot of Electronic Arts' Road Rash franchise? Combining traditional racing with bike-to-bike violence, Road Rash was one of EA's most exciting titles back in the early 90s, making a fantastic debug on Sega Mega Drive before making the transition onto what were then the next generation consoles. However, before the series hit the Sony PlayStation and Sega Saturn, we got our first taste of how the series would evolve into an actual three-dimensional experience - in July 1994, Road Rash arrived on 3DO.

One of the first 'next-gen' consoles with 3D capabilities delivering games via optical disc, the 3DO Interactive Multiplayer is something of a curiosity. Similar to the MSX of yore, the 3DO Company put together what you might call a reference design that was available for licensing, with manufacturing heavyweights such as Panasonic, LG (then known as Goldstar) and Sanyo each delivering their own take on the hardware across the system's relatively short lifespan.

Out of the box, the 3DO's best video output was a 480i interlaced video signal delivered via S-Video - which is something of a problem in terms of image quality as the internal framebuffer was actually a more traditional 320x240, or 240p. That's where Black Dog Technology's 3DORGB mod comes into play. Piggy-backing onto the GPU, the 3DORGB bypasses the system's internal interpolation and brings the best quality progressive scan output to the fore.

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