Valkyrie Elysium Review
Reviving a much-loved series can be a gamble. Stick too close to the original, and the project can feel like a retread. On the other hand, reinventing it completely can alienate stalwart supporters. Over a decade after the last chapter of Square Enix’s Norse-themed JRPG series, Valkyrie Elysium departs from its predecessors’ turn-based roots in favor of a new action-heavy, hack-and-slash direction. In that transition, Elysium has established a fun and flashy combat system but sacrifices part of what made the original PlayStation game memorable: a focus on the characters and worldbuilding.
In many ways, Valkyrie Elysium feels like a Square Enix take on Falcom’s Ys RPG series rather than a return to Valkyrie Profile’s original PlayStation-era DNA. And in the way that modern Ys feels somewhat like a throwback to the PS3-era of games in terms of the structure of their worlds, combat, and progression, so too does Valkyrie Elysium. Although I’m largely satisfied with the action it serves up, Elysium is far less successful at establishing an intriguing tale.