February 2022

Team17 U-turns on controversial Worms NFT project following intense backlash

2 years 2 months ago

In light of the intense criticism following yesterday's news that Team17 was launching an "environmentally friendly" Worms NFT project, the publisher has announced it will no longer be going ahead with its plans.

"Team17 is today announcing an end to the MetaWorms NFT project," the company wrote in a statement on Twitter. "We have listened to our Teamsters, development partners, and our games' communities, and the concerns they've expressed, and have therefore taken the decision to step back from the NFT space."

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Author
Matt Wales

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EA Says It's 'Not Driving Hard' in the Direction of NFTs

2 years 2 months ago

After previously expressing positivity about NFTs as a part of gaming's future, EA appears to be treading with a bit more caution in its most recent discussion with investors.

During the company's Q3 earnings call today, CEO Andrew Wilson was asked once again how he felt about EA potentially doing NFT and blockchain gaming sometime down the line. Wilson began his reply by reflecting on the fact that the investment trends gaming is seeing with NFTs are familiar, with similar investment including in the past around tech such as 3D, AR, and VR.

He continued by emphasizing the importance of "collectibility" as central to EA games, both in real and virtual worlds, saying he believes that will be an important part of EA's future one way or another. However, he wouldn't say one way or another whether that means NFTs.

"Whether that's a part of NFTs and the blockchain, well, that remains to be seen," he said. "The way we think about it is: we want to deliver the best possible player experience we can. We'll evaluate that over time, but right now it's not something that we're driving hard against."

Previously, Wilson had said that while the NFT conversation is "really, really early," he felt the tech was "an important part of the future of our industry."

Author
Rebekah Valentine

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EA Says Battlefield 2042 'Did Not Meet Expectations'

2 years 2 months ago

While players have certainly been aware of the struggles Battlefield 2042 has undergone since its launch last November, publisher EA owned up to the game's trouble in front of investors today, saying it "did not meet expectations."

In the company's Q3 earnings call, CEO Andrew Wilson said that Battlefield 2042 has always been an "ambitious game" for EA, noting that much of the game was made during COVID-19 lockdowns that ultimately impacted the final product.

"Developing this game with our teams working from home for nearly two years ultimately proved to be challenging," he said. "Through our process of testing and preparation we believed the experience was ready to be put in our players' hands. We launched with strong stability; however, as more players experienced the full game, it became clear there were unanticipated performance issues that we would need to address. Some of the design choices we made with the game also did not resonate with everyone in our community."

Wilson then reiterated EA's commitment to continuing to update Battlefield 2042 in the coming months, referencing the announcement early today to push back the first season of live service content to early summer while it works on improving the core experience.

Author
Rebekah Valentine

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Battlefield 2042's season one delayed in favour of finishing the game

2 years 2 months ago

Battlefield 2042's first season of post-release content is being delayed so that its developers can focus on implementing "extensive fixes to the game." Voice comms, a revised scoreboard and better player profiles are all on the way before season one arrives early summer, among other changes designed to improve the dev team's communication with players.

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Author
Graham Smith