3 years 9 months ago
Ghost of Tushima’s soundtrack has been given the spotlight over on the PS Blog today. In a substantial article, Sucker Punch’s audio director Rev. Dr. Bradley D Meyer offers insight into the conceptualization of the game’s score, while supporting commentary from its two composers, Ilan Eshkeri and Shigeru “Ume” Umebayashi, explained the inspirations behind its design.
Further, we’re treated to previews of two tracks, as well as the announcement that the full score will be available digitally or as a two-disc set on July 17.
For those who haven’t heard of Ilan Eshkeri (myself included, admittedly), he’s written scores for movies including Coriolanus, 47 Ronin, and Stardust, video games like The Sims franchise, and other cool projects including the European Space Agency’s Principia mission.
It is explained that Sucker Punch actually used music from his other projects to help guide their creative processes during the early phases of Ghost of Tsushima’s design. It wasn’t long before they realized he was exactly who they wanted for the score.
Eshkeri’s focus throughout the project has been character melodies and themes. Apparently “immersed himself in traditional Japanese instruments and musical scales” in the creation of various tracks from the score, including Jin’s theme.
Eshkeri explains his intruige with the game’s main protagonist:
“Throughout the game, Jin is a character in deep emotional conflict and this, above all else, is what drew me to Ghost.”