5 years 11 months ago
In 2015, development of Resident Evil 2: Reborn, the fan-made remake of the classic survival-horror game, came crashing to a halt when the young development team in small-town Italy received a call from Capcom politely asking them to stop. Before long, Resident Evil 7 and later RE2: Remake were officially announced. Meanwhile, in Italy, Invader Studios rose from the ashes of the cancelled fan project, delivering their own title Daymare: 1998 on Steam in 2019.
As Daymare: 1998 heads to consoles in April, IGN Japan and IGN Italy visited the Invader Studios team in the small mountainside town of Olevano Romano, 45 km east of Rome, where they told us about the fallout of that fateful call from Capcom.
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When the group of friends who were working on their fan remake – built from the ground up in Unreal Engine as an over-the-shoulder third-person action game – they knew the IP was not theirs to use. Rather than intending to monetize the project, they saw it as a way to hone their skills as game developers and maybe, just maybe, garner them some attention.
Which it did – after hundreds of thousands of YouTube plays, the team received a call from Capcom’s European marketing office. And that was the end of the project.
Showing Respect in the Industry
The team was invited to visit Capcom’s Osaka office, where they were shown top-secret early builds of the as-yet-unannounced Resident Evil 7 and – yep – Capcom’s own over-the-shoulder third-person action game remake of Resident Evil 2.