3 years 9 months ago
Assetto Corsa Competizione is the exclusively GT3-focused offshoot of the fan-favourite, mod-friendly Assetto Corsa. That darling of the PC racing simulator community was ported to console back in 2016 to mixed results.
Competizione, though, is in most ways a vastly better racer than its broader progenitor: there’s night racing, there’s dynamic weather, and the AI is leaps and bounds more civilised and capable of battling fair and yielding corners. The problem is the console versions’ performance and control issues make it seem like it wasn’t quite ready to be released yet.
[ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/03/11/assetto-corsa-competizione-console-announcement-trailer]
There are, no doubt, fans out there that will regard the contraction in total content between the original Assetto Corsa and Competizione disappointing, because scaling down to a single racing discipline means Competizione admittedly sheds a lot of surplus rides and racetracks. However, I think Competizione’s laser-like focus on a single underrepresented school of virtual racing is quite brilliant. Endurance racing is a fantastic challenge and, while it requires long stretches of unbroken focus and rapid reflexes, when you get into a consistent rhythm there’s an almost meditative quality to it.
Competizione understands this and includes an official selection of some of the world’s most respected circuits, and scores of racing opportunities: quick championships, long championships, a career mode, and host of fully-customisable custom events. Multiplayer is obviously supported and you have to reach a high track knowledge and safety rating in-game to be able to enter the competitive servers.