3 years 6 months ago
Star Wars: TIE Fighter, the incredible 1994 dogfighting space sim, opens with a mission in which you’re given the task of inspecting incoming bulk freighters after The Battle of Hoth, while also keeping your eyes peeled for anything unusual. Despite how mundane a task that sounds, it does a great job of teaching you TIE Fighter’s complex control system while perfectly communicating the unnecessary bureaucracy of Empire life as a newbie pilot before, of course, the Rebels engage your TIE and a fight begins.
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What I wasn’t expecting however, is that more than 20 years in the future, Star Wars: Squadrons would contain a very similar version of that very same mission, connecting these two games from very different times in a surprisingly intimate way. In fact, Star Wars: Squadrons is, for me, a spiritual successor not just to TIE Fighter but to an entire lineage of classic Star Wars flight games.
The connections started even before that mission, however, before I’d even entered my own ship. Upon starting Star Wars: Squadrons I was greeted with the option of customizing both my Imperial and Rebel pilots names. And then I saw it. Ace Azzameen? Azzameen. Now there’s a name I’ve not heard in a long, long time.
It's not a randomly selected name for a Rebel pilot but a knowing nod to the protagonist of 1999’s Star Wars: X-Wing Alliance, and it immediately put me at ease.