3 years 4 months ago
Twelve years ago, a small development team owned by Valve, known as Valve South, dropped a little game called Left 4 Dead — A zombie themed coop first person shooter that pit four players against a zombie horde and forced them to look out for the group as opposed to just looking out for the individual if they hoped to survive.
This helped give birth to a whole new sub-genre of coop survival first person shooters, and while Valve continued the legacy with Left 4 Dead 2, the original developers of Left 4 Dead, now reformed as Turtle Rock Studios, had not returned to the genre that they helped pioneer.
That changes with Back 4 Blood, an appropriately titled four player zombie themed coop survival shooter that goes into closed alpha testing starting today, and if my early impressions are anything to go off of, it’s good to have Turtle Rock back where they belong.
[ignvideo url="https://www.ign.com/videos/2020/12/17/back-4-blood-full-campaign-closed-alpha-gameplay"]
So much of Back 4 Blood is directly inspired by Left 4 Dead that I think it’s actually important to lead off with the areas in which it tries to be different, and nowhere is that more apparent than in its deck building system. In Back 4 Blood, you actually build a deck of cards that you take in with you to each level. These cards are broken up into four categories: Reflex, Discipline, Brawn, and Fortune. Reflex cards typically focus on granting bonuses to speed or stamina; discipline cards are all about efficiency, so they offer buffs that give better accuracy, better healing, more ammo, and so on; Brawn cards buff your health, damage, and resistances; and finally fortune cards focus on giving you a percent chance of something happening, along with other general utility focused boons, like the ability to have unlimited ammo on your secondary weapon, or being able to shoot while sprinting.