3 years 1 month ago
It’s no secret licensed racing games on a yearly cadence sometimes struggle to innovate, and Monster Energy Supercross -- The Official Videogame 4 is no exception. It’s certainly true that Supercross 4 looks the best the series ever has humming along at 60 frames per second on PS5 and Xbox Series X│S, and it’s also true that developer Milestone has wedged in more riders, more official teams, and more items than ever before.
However, its attempt at injecting more nuance into the career mode falls short of meaningfully reinventing the experience, and the overall result honestly seems like a bit of an inessential upgrade from 2020’s Supercross 3.
[ignvideo width=610 height=374 url=https://www.ign.com/videos/2021/03/08/monster-energy-supercross-4-launch-trailer]
Between Supercross, MXGP, Ride, and MotoGP, there’s no doubting Milestone’s enthusiasm when it comes to motorcycle games. With that in mind Supercross 4 is, perhaps unsurprisingly, a sincere and successful stab at distilling an admittedly niche motorsport into a racing game geared towards Supercross disciples. The bikes are lavishly detailed, the track atmosphere is great, and the sense of speed and danger as 22 riders hustle and jostle around the tight stadium courses is very good.
However, this was equally true of Supercross 3, and indeed Supercross 2 – and even the original. It’s subsequently hard to argue that Supercross 4 does quite enough new stuff to truly soar above its predecessors.