Battlefield 6 Multiplayer Review

1 month 3 weeks ago

Editor's note: This review covers the multiplayer only - you can find our Battlefield 6 single-player campaign review here.

Battlefield 6’s multiplayer action is all about layers. You have an infantry layer, where teams exchange gunfire on foot; there’s the land vehicle layer, where tanks and armored cars reshape the front lines with powerful weapons capable of decimating infantry and bringing entire buildings to the ground; and then there’s sky layer, where a small number of flyers hold dominion over the air, with the potential to flatten ground forces outright. What’s impressive is not only that each layer is so different, but also so well constructed, and somehow they all fit together seamlessly. A few of the maps have a bad habit of becoming sniper-infested hellscapes, and it takes a little too long to unlock the better equipment that makes your loadouts really interesting, but those are minor gripes with what is otherwise one of the best multiplayer shooters of the year.

Most of the fighting happens between general infantry, and great moment-to-moment gunplay is the anchor of the whole experience. Weapons look and sound awesome, especially if you have headphones or a good sound system to pick up the deep booms and subtle details like bullet casings falling to the ground. Guns are accurate, but account for bullet travel and drop just enough to reward skillful shooting – though the modest recoil and bullet spread in most weapons also means you don’t need to be a hardcore shooter veteran to be able to land shots.

Author
Tom Marks

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Obsidian Didn't Intend To Have Third-Person In The Outer Worlds 2 But Saw The Desire From Fans

1 month 3 weeks ago

Game Informer Exclusive The Outer Worlds 2 Gameplay Interview Feature

If you are a fan of games like Fallout or The Elder Scrolls, you know it's in the lineage of those games to feature third-person and first-person viewpoints for gameplay. That's why fans were disappointed that The Outer Worlds didn't feature third-person gameplay when Obsidian Entertainment, which developed Fallout: New Vegas, a game that included a third-person camera, launched the game in 2019. 

However, the studio has heard the fans, and you can expect not one, but two third-person viewpoints in The Outer Worlds 2 when it launches later this month. While that will be a fun way to see your customizable Earth Directorate hero in-game, this wasn't always planned to be a feature. 

 

"We didn't intend to do third-person when we first started the game," game director Brandon Adler tells us. "We actually didn't start doing it until, really, maybe about two years ago or so." 

Author
Wesley LeBlanc

Lego Fortnite Sets Get Huge Price Cuts At Amazon: Supply Llama, Durrr Burger, And More

1 month 3 weeks ago

Fortnite fans can get four of the official Lego sets based on the game for all-time low prices at Amazon. Most notably, the 691-piece Supply Llama model is on sale for only $26 (was $40). For an even cheaper Fortnite Lego set, check out the 193-piece Durrr Burger for only $8.79 (was $15). The Durrr Burger is one of two Fortnite sets from last year's launch lineup that Lego is retiring soon. The other one is Peely Bone, which is selling for full price at the moment. The other two Fortnite Lego deals are on playsets that launched in June. The 546-piece Durrr Burger Restaurant is down to only $52 (was $65), while the 250-piece Peely and Sparkplug's Camp is up for grabs for $18.39 (was $23.

Author
Steven Petite

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GTA 6 Includes Skrilla's Hit Song "Doot Doot," He Claims

1 month 3 weeks ago

Grand Theft Auto 6 is still seven months away from release, but there are already rumors that Rockstar Games has recruited Drake and DJ Khaled to lend their songs to the game and potentially have their own in-game radio stations as well. Now, rapper Skrilla says that his viral hit "Doot Doot (6 7)" is also going to be in GTA 6.

Skrilla made the claim during his recent appearance on Matt and Shane’s Secret Podcast. "I'm waiting for GTA 6 to come out… '6 7' is on there, too," said Skrilla. He later added, "I'm going to be my own person on there, playing my own music."

Author
Blair Marnell

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Battlefield 6 Has CoD-Like Launch With 6.5 Million Copies Sold In First Days - Report

1 month 3 weeks ago

Electronic Arts has not announced any official sales data for Battlefield 6, but one report from an analyst claims the game may have approached a Call of Duty-sized launch with 6.5 million copies sold in its first few days.

Rhys Elliott of Alinea Analytics wrote that the game reached those sales numbers across all platforms, citing its own internal estimates. This would work to more than $350 million in gross revenue, according to Elliott.

"It's closer to Call of Duty-tier numbers than any of EA's premium-shooter efforts so far. But the question now is whether or not EA can foster this successful launch into a platform that stands the test of time," Elliott said.

The report also had a breakdown of sales by platform, with Steam accounting for 65.7% of sales, driving 3.5 million copies sold and more than $220 million in revenue. Next behind was PS5, which accounted for 1.5 million copies and made up 23.7% of total sales, the report said. Xbox Series X|S ranked third overall, with 1.2 million units sold and a 19.6% share.

On Steam specifically, Battlefield 6 is putting up big numbers, reaching a peak concurrent player record of more than 747,000. That's the most concurrent players on Steam for any EA game, even eclipsing the free-to-play Apex Legends (624k).

Author
Eddie Makuch

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After Joining Call Of Duty And Fortnite, Jason Voorhees Is Getting His Own Game Again

1 month 3 weeks ago

It's the Halloween season in Call of Duty and Fortnite, and naturally, that means familiar faces are turning up in each game like they do every spooky season. In a rare move, there's one villainous slasher who is actually making his debut in both games this October: Jason Voorhees.

As the star of Friday the 13th, Jason is currently "between jobs," you could say, after Friday the 13th: The Game was forced to end sooner than players or creators expected due to a legal snafu some years back. Fans are clamoring for a new game starring Jason, and one is coming, Horror Inc. executive vice president Robbie Barsamian told GameSpot. Though the team doesn't have many specifics to share on that project as of now, I caught up with Barsamian to discuss the team's famous monster and his guest spots in other games this month.

With Fortnite's lighter tone and Call of Duty's emphasis on more mature themes, it's as though Jason were reimagined twice, with the towering killer giving fans two different sides of himself--and it's all wrapped up in the new Jason design helmed by Greg Nicotero of The Walking Dead fame.

Below you can read my interview with Barsamian on how the Jason Universe team worked with both teams to make Jason fit each world, how the new design came to be, and what's next for the slasher.

Jason is pulling double duty, arriving in Fortnite and Call of Duty for Halloween 2025.

Author
Mark Delaney

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Backlash Over Capcom Cup's Shift From Free To PPV Might Get Changes Made

1 month 3 weeks ago

At Tokyo Game Show last month, Capcom announced a new approach to both the Capcom Cup and Street Fighter League esports tournaments with a new pay-per-view model. After a furious response to the move by the fighting game community, Capcom now says it will be taking the change into further consideration.

Per VGC, a new statement from Capcom regarding the events says that the company is "reviewing pricing and related details," with "updated information regarding the PPV broadcast, including final pricing and additional context" set to be shared "next month."

Author
Jason Fanelli

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Deals for Today: TCGPlayer Is Destroying Amazon in Pokémon TCG Sealed Product Bargains

1 month 3 weeks ago

It's time for my weekly Pokémon TCG sealed product price watch. Suprise suprise, the secondary market in TCGPlayer is giving big box retailers like Amazon a run for their money. Let's just keep in mind that TCGPlayer is a marketplace, so this is small to medium sellers undercutting billion and trillion dollar companies here.

TL;DR: Deals for Today

I'll give it to Amazon, some in-demand products are cheaper on there today too, we're talking Mega Evolution sealed product, Black Bolt and even a premium collection ex box. Don't forget that Pokémon Legends: Z-A drops on Thursday too, and I've got all the preorder links you'll need above and below. There's a song in that somewhere? Let's get into it:

Author
Christian Wait

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Aaron Paul Opens Up About Dispatch, His First Video Game Performance: 'It Was Honestly A Very Confusing Process For Me'

1 month 3 weeks ago

Dispatch, an interactive superhero workplace comedy from Adhoc Studios, is an ambitious project. The story has to balance comedy and personal drama, the animation needs polish worthy of a high-budget TV series, and the cast must be strong enough to support the lofty vision. When creative director Nick Herman and director Dennis Lenart were looking for a lead, one actor stood out above all the others: Aaron Paul, star of Breaking Bad and Bojack Horseman. There was just one problem.

"I mean, we never thought Aaron Paul would do this," Herman said when I interviewed him a couple of months back. "You know, you put together the dream list, and he was at the top." Still, their casting director, Linda Lamontagne, thought she could get a hold of him, Herman says. She had a feeling he'd connect with the script, and once he took a look at some scenes and the art style, he was down.

Author
Charles Harte

'If We Were Good at Juggling Four Projects, Yeah, We'd Have a Remaster' — Ghost of Yotei Dev Sucker Punch Says It Will Remain a Single-Project Studio

1 month 3 weeks ago

What next for Sucker Punch now Ghost of Yotei is out the door? The Sony-owned studio has yet to say, but based on comments from the boss of the company, it will remain a single-project studio.

In an interview with VGC, Sucker Punch co-founder and studio head, Brian Fleming, said the studio will decide its next project once the multiplayer add-on Ghost of Yotei: Legends comes out in 2026. But, he suggested, don’t expect a flurry of games from the relatively lean developer — it’s one project at a time.

“The truth is that whatever we do next, whether it’s continuing Ghost or going back to Sly, the decision is really more limited by, again, our cherishing of focus and time to iterate, which means that we really can only do one thing at a time,” he said.

“If we were good at juggling four projects, yeah, we’d have a remaster, and let’s go do one of those, and one of those, and do some fan request, that would be really popular… But we only get to do one thing.

“So it kind of has to be your best idea, right? And that’s really clarifying. It’s not like there aren’t 15 good ideas. But you only get to do one. And by the way, you only get to do one about every five years. So that choice is really important. I mean, that is choosing your college and your major every five years.”

Author
Wesley Yin-Poole

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The Next Dissidia Final Fantasy Game Is Set In Modern-Day Tokyo

1 month 3 weeks ago

Square Enix has announced a new entry in its Dissidia Final Fantasy series, and it has a surprising premise. The game, which is coming to mobile devices next year, still features a who's who of Final Fantasy protagonists but unfolds in the modern day.

Dissidia Duellum Final Fantasy is set in current-day Tokyo, albeit a version that has a giant crystal at its center. This crystal appeared in the city some time ago, but by the time the game begins, the population has already adapted to its strange presence. That is, a negative energy pollutes the crystal, causing monsters to pour out of it and invade the city. 

These creatures aren’t the only things to emerge; warriors hailing from various Final Fantasy games also arrive to save the day. But when they’re not fighting monsters, characters like Cloud and Lightning have assimilated into society and live ordinary lives (which includes wearing contemporary clothing) until they’re needed again, almost like they’re superheroes. 

 

In addition to a main story, which is fully voiced in Japanese, players will witness the daily lives of these FF heroes in short episodes. That includes text chats featuring characters such as Terra sharing their new outfits for other characters, like Warrior of Light, to comment on. 

Author
Marcus Stewart

Assassin's Creed Franchise Boss Departs Ubisoft

1 month 3 weeks ago

Assassin's Creed franchise boss Marc-Alexis Côté has departed Ubisoft after a career spanning more than 20 years, IGN understands.

The news comes just two weeks after Assassin's Creed, Ubisoft's biggest brand, became operated by Vantage Studios, the separate business entity formed by Ubisoft with a 25% stake from Chinese giant Tencent that will also now oversee all future Far Cry and Rainbow Six games.

Ubisoft staff were informed of the news this afternoon via an internal email which discussed the need for Vantage Studios' leadership team to be "aligned" with its core goals. IGN understands that Côté was offered a role as part of Vantage Studios' leadership, but declined.

In an internal note to Ubisoft staff obtained by IGN, Vantage Studios co-CEO Christophe Derennes said he was "disappointed" by Côté's decision, and that the former leader "had his own expectations and priorities related to Vantage Studios’ creation and future."

"Following the organizational restructuring announced in March 2025, Marc-Alexis Côté has chosen to pursue a new path elsewhere outside of Ubisoft," a Ubisoft spokesperson told IGN today. "While we are saddened to see him go, we’re confident that our talented teams will carry forward the strong foundation he helped build.

Author
Tom Phillips

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Battlefield 6 XP Farming via Portal Lobbies Explodes as Players Complain of Sluggish Progression System

1 month 3 weeks ago

It took less than one week for Battlefield 6 players to start making Portal lobbies for XP farming – and some believe EA has already caught on.

Fans were quick to call out the progression system in last week’s new FPS entry as a bit of a slog. Although most are walking away from each multiplayer match happy with the package Battlefield Studios has crafted, even some of the most enthusiastic fans believe leveling up takes too long, with an unrewarding weapon unlock system and arduous challenges dampening the experience even further.

“Do they really think players have that much time and energy to grind endlessly just to get the rewards we’re supposed to earn naturally?” one player asked in a Reddit post. “It’s exhausting.”

Author
Michael Cripe

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We Finally Know When Pokémon Legends: Z-A Takes Place in the Pokémon Timeline

1 month 3 weeks ago

When Pokémon Legends: Z-A was first revealed, we all immediately got to work speculating on when it would take place in the Pokémon timeline. Not where, we knew that: it takes place entirely in Lumiose City from Pokémon X and Y's Kalos region. But given that Legends: Arceus was a time-traveling narrative going back hundreds of years into Sinnoh's past, we had every expectation based on trailers that Z-A would be many, many years in Lumiose City's future.

We were incorrect! We now know exactly when it takes place, and it's not nearly as big a leap as you'd think.

We've been playing Pokémon Legends: Z-A for review and the embargo has now lifted. So we can confirm, from first-hand experience talking to multiple characters (most of which we unfortunately can't directly cite or show due to the ongoing embargo restrictions), that Z-A takes place just five years after the events of X and Y. It's not a time traveling narrative, it's a direct sequel that offers a follow-up to many of the characters and situations introduced in X and Y.

For instance, we already know that you get to hang out with AZ, a 3,000-year-old man who plays a pivotal role in X and Y. We also know that Mable, a former member of Team Flare, takes on the role of Pokémon professor in this game and sends you out to catch Pokémon with various challenges. Other characters you'll remember from X and Y show up as well, some of them dramatically changed, but we can't and won't spoil them just yet.

Author
Rebekah Valentine

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Pokémon Legends: Z-A Review in Progress

1 month 3 weeks ago

Review codes for Pokémon Legends: Z-A were only sent out less than a week ago, but I’ve already put in around 24 hours or so in the last five days. Across that time I’ve been catching every new species of Pokémon I find, doing every side quest that pops up, and stopping every so often to completely change my outfit. I’ve currently got a full team all in the level 50s, and I can’t wait to stop writing this review-in-progress to go play more. It’s real good so far!

Ah, feels nice to say that after, uh… this.

There are a few reasons why I don’t feel comfortable scoring Z-A right now. Apart from simply not having beaten it yet, the embargo we’re publishing this under is pretty strict about what we can and can’t say or show. We always try to avoid spoilers (and recent leaks mean plenty are already in the wild), but here we can’t even talk about basic plot details that happen literally in the first 10 minutes. We can’t mention loads of the specific Pokémon in Z-A, despite the fact that any number of them might casually roam across our footage at any time. We can’t even show you the map of Lumiose City, where everything in Z-A takes place. It’s difficult to say exactly how close to the credits 24 hours puts me, but I’ll likely be back with my final, scored review shortly after launch.

Author
IGN BRANDED

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'The Feedback That We've Got Has Been Very Justified' — Helldivers 2 Dev Pushes Content and Feature Updates Back to Sort Out Performance Problems First

1 month 3 weeks ago

Helldivers 2 developer Arrowhead has revealed it's putting a temporary pause on content updates while it works on improving performance.

In an interview on the official Helldivers YouTube channel, director Mikael Eriksson admitted the game's most recent big update, Into the Unjust, had "more issues than [the team] were comfortable with," which is why the studio has now decided "to push some of our content and feature updates a little bit into the future."

Recent reviews for Helldivers 2 on Steam are 'mixed,' with most of the complaints revolving around performance trouble. The 'most helpful review' penned over the last 30 days is a negative one from a player with over 500 hours in-game. They called Helldivers 2's performance "inexcusable," pointing to stuttering and freezing during gameplay and crashes.

"Arrowhead, Sony, PLEASE put less focus on new content and live service updates," they pleased. "PLEASE stop nerfing loadouts that are already underpowered or underused with the guise of 'realism' or 'balance.' It's a PvE game; no one cares if people are cheesing hulks with a flag. The game needs to be fun and PLAYABLE before you can rake in the cash with a new warbond.

"FIX THE GAME <3"

Author
Vikki Blake

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Japanese Government Calls on Sora 2 Maker OpenAI to Refrain From Copyright Infringement, Says Characters From Manga and Anime Are 'Irreplaceable Treasures' That Japan Boasts to the World

1 month 3 weeks ago

The Japanese government has made a formal request asking OpenAI to refrain from copyright infringement (as reported by ITMedia). This comes as a response to Sora 2’s ability to generate videos featuring the likenesses of copyrighted characters from anime and video games.

Sora 2, which OpenAI launched on October 1, is capable of generating 20-second long videos at 1080p resolution, complete with sound. Soon after its release, social media was flooded with videos generated by the app, many of which contained depictions of copyrighted characters including those from popular anime and game franchises such as One Piece, Demon Slayer, Pokémon, and Mario.

Speaking at the Japanese government’s Cabinet Office press conference on Friday, Minoru Kiuchi (the minister of state for IP and AI strategy) informed attendees about the government’s request, which called on the American organization to refrain from infringing on Japanese IPs. The request was reportedly made online by the Cabinet Office’s Intellectual Property Strategy Headquarters. Kiuchi went on to describe manga and anime as “irreplaceable treasures” that Japan boasts to the world.

Author
Wesley Yin-Poole

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Fallout Creator Reveals Lore the Original Team Decided Was True but Never Explained — 'Bethesda Is Free to Invent Different Reasons That the Things in the Game Exist'

1 month 3 weeks ago

Fallout creator Tim Cain has continued his insightful video series on the development of the original Fallout game, this time focusing on lore with a number of fun reveals that have got fans talking.

Cain, the creator, producer, lead programmer and one of the main designers of Interplay’s 1997 post-apocalyptic role-playing game Fallout, released a video in which he talked about lore in the original Fallout that the team assumed was true but was never directly stated.

This “non-expository Fallout lore,” as Cain calls it, is lore from the first game only, lore the original team discussed among themselves and decided was true, and then made the game based on that. “None of this was written down” by any one of the 15 core people who developed Fallout, Cain said.

As a result, it is “not canon.”

“This is stuff that was true in the first game, but because it doesn’t exist in a design document anywhere, Bethesda is free to invent different reasons that the things that are in the game exist,” he prefaced. “I’m not canon, not anymore. You’re not canon just because you played the game or like it a lot. Bethesda’s canon. You don't have to like that. You don’t have to like that water’s wet. I don't like that white chocolate exists, but it does. So there we go.”

Author
Wesley Yin-Poole

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Skyrim Lead Designer Is 'Eternally Shocked' At The Game's Lasting Appeal, Saying: 'I Think Skyrim Did Open World in a Way That Nobody Had Ever Done Before'

1 month 3 weeks ago

The lead designer of Skyrim is "eternally shocked" at not just the RPG's success, but its enduring appeal, suggesting it's the game's open world and "quirkiness" that keeps players coming back 14 years after its debut.

Skyrim released way back in 2011. An open-world RPG, it puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesied Dragonborn to come, a hero born with the power of The Voice, and the only one who can stand among the dragons. IGN's Skyrim review returned a 9.5/10. We called it "a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced."

Now, speaking on the FRVR Podcast, lead designer Bruce Nesmith offered his thoughts on why so many people continue to play and enjoy Skyrim so many years later. "I think Skyrim did the open world in a way that nobody had ever done before and very few people have really tried to do since," he said, adding: "By all rights, a year later, some other game should have eclipsed it. And then two years later, three years later, five, 10. It’s like ‘what the hell is going on here?’

"Todd [Howard, Bethesda boss] would even go to these meetings and show us information, which I can’t give you the details of, about how many people are playing it. It’s like, ‘You’ve got to be kidding me?’ Seriously, still, 10 years later."

Author
Vikki Blake

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'The Only Reason Call of Duty Exists Is Because EA Were Dicks,' Battlefield Boss Vince Zampella Says

1 month 3 weeks ago

Battlefield boss Vince Zampella has said that Activision's best-selling Call of Duty franchise only exists "because EA were dicks."

It's an eye-opening but typically frank statement from Zampella, who is of course now an EA employee himself once again.

Over his career, Zampella has ping-ponged between rival publishers EA and Activision, working first on EA's Medal of Honor series, then founding Infinity Ward and helping create Call of Duty — specifically so it could be Activision's Medal of Honor "killer" — before returning back to EA after helping create Titanfall and Apex Legends at Respawn.

"The only reason that Call of Duty exists is because EA were dicks," Zampella told GQ, reflecting on his career.

Zampella initially worked on EA's Medal of Honor franchise from 1999 to 2002, and served as lead designer on the celebrated Medal of Honor: Allied Assault. After this, Zampella co-founded his own studio, Infinity Ward, with initial plans to continue working on Medal of Honor left up in the air when EA decided to take development of its franchise in-house.

"For legal reasons I will say things didn't go as planned with it," former Infinity Ward artist Justin Thomas previously revealed of the situation in an MCV interview, back in 2013. "We were left in a situation of unpaid milestones that were delivered and no finances to operate on."

Author
Tom Phillips

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Pokémon Go Leak Reveals XP and Level Up Tasks Needed for Game's New Level 80 Cap — And Some Fans Are Saying it's Too Easy

1 month 3 weeks ago

Pokémon Go's new level cap requirements have leaked, and some fans say the fresh XP total required, as well as the some of the extra tasks involved, are too easy.

This week, Pokémon Go will raise its current level 50 cap for the first time in five years, and allow players to reach level 80 for the first time. But this change will come alongside an overall rebalancing of XP — meaning many players will find themselves transported to a much higher level, and potentially far beyond the XP needed to instantly hit level 80.

Of course, players won't simply log on and find themselves at the finish line. As is the case currently, a fresh set of additional tasks will need to be completed to progress through the game's final tier of levels (from 70 to 80, replacing similar tasks required to move from 40 to 50). But even these — which have been datamined by fans — have been dubbed as rather straightforward.

Last night, a post on the official Pokémon Go blog listed out the new XP requirements needed after the game's level cap increases tomorrow, October 15.

Author
Tom Phillips

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Skrilla Claims Viral Hit 'Doot Doot (6 7)' Is in GTA 6: 'I'm Going to Be My Own Person on There, Playing My Own Music'

1 month 3 weeks ago

Rapper Skrilla says his viral hit Doot Doot (6 7) is in Grand Theft Auto 6.

The soundtrack and radio listings in GTA games have long been something of a cultural phenomenon, boosting plenty of musical careers. In this instance, however, the song in question is already a mega hit that has inspired a global meme.

Skrilla's 6 7 blew up earlier this year on TikTok and Instagram. It's a slang term referring to gun violence but became popular when it began appearing in clips about basketball players like LaMelo Ball, who is 6ft 7 inches tall. It then went viral when a boy known as the 67 Kid used it in a meme, and now kids the world over are saying it.

Skrilla%20spilled%20the%20beans%20on%206%207%20appearing%20in%20GTA%206.%20Photo%20by%20Erika%20Goldring%2FWireImage.

Talking about the game on Matt and Shane's Secret Podcast, Skrilla told the hosts (thanks, Dexerto): “I’m waiting for GTA 6 to come out… 6 7 is on there, too. Yeah, 6 7 is on there. I’m going to be my own person on there, playing my own music."

Author
Vikki Blake

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Pokémon Teraleak Reveals Unannounced Games, Seemingly Laying Out Franchise's Major Releases Through 2030

1 month 3 weeks ago

A swathe of upcoming Pokémon game projects have seemingly been detailed online, via the latest release of material originating from the so-called "Teraleak" of data hacked from the servers of series developer Game Freak.

The cache of information, which includes development plans, concept art and early screenshots, was revealed overnight following the disclosure yesterday of data obtained in the hack that pertained to Pokémon Legends: Z-A, which launches this week.

As IGN reported yesterday, the suggestion is that the hacker behind last year's Game Freak breach has sat on this latest cache of data for almost a year, until Pokémon Legends: Z-A's launch. But now, it seems, the floodgates are open for everything else obtained from Game Freak detailing the franchise's future — and its product roadmap for the rest of the decade.

The largest cache of information relates to the franchise's highly-anticipated "Gen 10" games that are expected to launch next year, in time for Pokémon's 30th anniversary. Details now being shared online include the titles' planned name, early animation tests, in-engine footage and word of several planned gameplay ideas.

Author
Tom Phillips

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Hollow Knight: Silksong Patch 1.0.28891 Is Heavy on the Fixes, Light on the Balance Changes

1 month 3 weeks ago

Post-launch support for Hollow Knight: Silksong continues, this time with patch version 1.0.28891 out now.

The update makes a number of improvements and fixes, and some light balance changes. The game now pauses when the controller disconnects, which is an important safety net for such an intense game. Indeed, there are controller support improvements across the board.

On the balance side of things, there’s a slight increase to Sharp Dart and Cross Stitch damage, updated damage scaling on Rune Rage to match other Silk Skills, and a slight decrease to Thread Storm damage at higher needle levels. It’s also worth noting that the patch changes Fine Pins wish drops from 50% chance to 100%, but raises the required quantity.

Developer Team Cherry had signalled its first priority remains to improve Silksong’s Simplified Chinese translation. This was in response to high-profile criticism of the translation, which had led to Chinese players leaving negative Steam reviews. These improvements are expected in the coming weeks.

Author
Wesley Yin-Poole

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Tons of Popular Jigsaw Puzzles Are Buy 1, Get 1 Half Off at Amazon Today

1 month 3 weeks ago

Amazon is having another one of its "Buy 2 Get 1 50% Off" sales and it is absolutely filled to the brim with puzzles this time around. There are hundreds of options included in this sale from some of the best puzzle brands out there. If you're on the hunt for your next puzzle, or are just looking to grab a nice gift for the puzzler in your life, this promotion makes it a great time to save some money.

To take advantage of the promotion, you'll just need to add two eligible jigsaw puzzles to your Amazon cart and the 50% discount will be applied to whichever one is the least expensive. And since it isn't just puzzles included (there are board games as well), you can also mix and match with other items to still get that discount. I've gathered some of my top picks from this sale below, but there's a ton of other options available if you want to browse the sale yourself.

The Best Jigsaw Puzzle Sale on Amazon Today

Author
Jacob Kienlen

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Dragon Ball Daima's SS4 Goku Is Coming To Dragon Ball FighterZ

1 month 3 weeks ago

Dragon Ball FighterZ is getting its first dose of Dragon Ball Daima with the upcoming addition of that anime’s take on Super Saiyan 4 Goku. The news was announced during Evo France.

This isn't the first appearance of the Super Saiyan 4 transformation in Dragon Ball FighterZ – SS4 Gogeta from Dragon Ball GT was a previous DLC fighter. But this is the first appearance of SS4 Goku in the game, albeit the new version introduced in Dragon Ball Daima, the current and ongoing Dragon Ball anime. A teaser trailer doesn’t reveal any gameplay or additional information besides a spring 2026 release window for the character.

 

For those counting, this addition will bring the number of playable Gokus in Dragon Ball FighterZ to five, following Goku (Super Saiyan), Goku (Super Saiyan Blue), Goku (base), and Goku (Ultra Instinct). No, Goku Black does not count. We don't make the rules. 

Bandai Namco also released a new balancing update for Dragon Ball FighterZ yesterday. You can read the official patch notes for the full list of tweaks. 

Author
Marcus Stewart