The management sim genre has been around for years. Players have built and maintained their own hospitals, constructed outrageous rollercoasters, and ensured their theme parks remained as puke-free as possible. They’ve developed sprawling metropolises and even taken their management skills to the farthest reaches of space. It’s impressive, then, that developers are still capable of finding novel takes on the genre, and that’s exactly what Honey, I Joined a Cult manages to achieve.
As the title suggests, you’re tasked with managing a cult. You’re the architect of a new cult in the 1970s, tasked with designing everything from the ground up. That includes the grubby bathrooms, featuring buckets for toilets and troughs for sinks, at least initially. Your main objective is to turn your cult’s compound into a sprawling, money-making machine that, above all else, keeps your leader happy.
It’s a neat concept that features many of the standard management sim tropes. You need to recruit followers into cultists, and then use them to man different facilities, while ensuring they remain happy. This is done by keeping them well-fed, ensuring they don’t get too bored when they’re not working, and generally don’t give them any reason to question your cult and its leader. That requires you to improve your facilities to upgrade the aforementioned bucket toilets to the real deal or adding a kitchen onto your canteen so they don’t have to eat vending machine food all day.
The facilities are all appropriately quirky, too. An Energy Spa, Meditation Studio, and Spirit Chamber are just a handful of the Therapy Rooms you’ll unlock early on, allowing you to milk your followers for Influence and earn the cultist running the room some XP. This XP can then be used to level up a variety of skills, which improves their efficiency in different roles around the camp.